#ifndef AC_NPC_POLICE2_H #define AC_NPC_POLICE2_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct npc_police2_actor_s NPC_POLICE2_ACTOR; typedef void (*aPOL2_ACT_PROC)(NPC_POLICE2_ACTOR* actor, GAME_PLAY* play); struct npc_police2_actor_s { NPC_ACTOR npc_class; int action; aPOL2_ACT_PROC act_proc; u8 _99C; u8 now_zone; u8 next_zone; u8 pl_zone; s16 player_angl; s16 item_idx; }; extern ACTOR_PROFILE Npc_Police2_Profile; #ifdef __cplusplus } #endif #endif