#ifndef AC_NPC_SHASHO_H #define AC_NPC_SHASHO_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct npc_shasho_s NPC_SHASHO_ACTOR; typedef void (*aNSS_PROC)(ACTOR*, GAME*); typedef void (*aNSS_INIT_PROC)(NPC_SHASHO_ACTOR*, GAME_PLAY*); typedef void (*aNSS_MOVE_PROC)(NPC_SHASHO_ACTOR*, GAME*); /* sizeof(npc_shasho_s) == 0x9a4 */ struct npc_shasho_s { /* 0x000 */ NPC_ACTOR npc_class; /* 0x994 */ int action; /* 0x998 */ int next_action; /* 0x99C */ aNSS_PROC talk_action; /* 0x9A0 */ ACTOR* train_door_actor; }; extern ACTOR_PROFILE Npc_Shasho_Profile; #ifdef __cplusplus } #endif #endif