#include "ef_effect_control.h" #include "m_common_data.h" #include "m_rcp.h" #include "sys_matrix.h" extern Gfx ef_amimizu01_00_modelT[]; static void eAmi_Mizu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { if(arg0 != 1){ pos.x += (-13.0f * sin_s(angle)); pos.z += (-13.0f * cos_s(angle)); pos.y += (2.0f); } else{ pos.x += (10.0f * sin_s(angle)); pos.z += (10.0f * cos_s(angle)); pos.y += (2.0f); } eEC_CLIP->make_effect_proc(eEC_EFFECT_AMI_MIZU,pos,NULL,game,NULL,item_name,prio, arg0,arg1); } static void eAmi_Mizu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { effect->timer = 10; if ( effect->arg0 != 2) { effect->offset.x = 0.0126f; } else{ effect->offset.x = 0.01f + (0.02f * (0.01f * effect->arg1)); } } static void eAmi_Mizu_mv(eEC_Effect_c* effect, GAME* game) { f32 adjust; if (effect->timer == 10) { f32 off_x = effect->offset.x; effect->scale.z = off_x; effect->scale.y = off_x; effect->scale.x = off_x; } else{ adjust = eEC_CLIP->calc_adjust_proc(effect->timer,0, 8, 1.3f * effect->offset.x, 1.1f * effect->offset.x); effect->scale.z = adjust; effect->scale.x = adjust; effect->scale.y = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.5f * effect->offset.x, 1.2f * effect->offset.x); } } static void eAmi_Mizu_dw(eEC_Effect_c* effect, GAME* game) { int alpha = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 6, 50.0f, 155.0f); GRAPH* graph = game->graph; _texture_z_light_fog_prim_xlu(graph); Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE); Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE); OPEN_DISP(graph); gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(NEXT_POLY_XLU_DISP,0, 255, 0, 255, 255, alpha); gDPSetEnvColor(NEXT_POLY_XLU_DISP,255, 255, 255, 255); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_amimizu01_00_modelT); CLOSE_DISP(graph); } eEC_PROFILE_c iam_ef_ami_mizu = { // clang-format off &eAmi_Mizu_init, &eAmi_Mizu_ct, &eAmi_Mizu_mv, &eAmi_Mizu_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on };