#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_s_cedar2_v[] = { #include "assets/obj_s_cedar2_v.inc" }; extern u8 obj_s_cedar_young_tex[]; Gfx obj_s_cedar2T_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_young_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_cedar2T_gfx_model[] = { gsSPVertex(obj_s_cedar2_v, 7, 0), gsSPNTrianglesInit_5b(7, 0, 1, 2, 2, 3, 0, 3, 4, 0), gsSPNTriangles_5b(0, 5, 1, 0, 4, 5, 3, 6, 4, 4, 6, 5), gsSPEndDisplayList(), };