#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" static u8 obj_s_palm_leaf_tex[] ATTRIBUTE_ALIGN(32) = { #include "assets/obj_s_palm5/obj_s_palm_leaf_tex.inc" }; static u8 obj_s_palm_trunk_tex[] ATTRIBUTE_ALIGN(32) = { #include "assets/obj_s_palm5/obj_s_palm_trunk_tex.inc" }; Vtx obj_s_palm5_v[] = { #include "assets/obj_s_palm5_v.inc" }; Gfx obj_s_palm5_trunkT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_palm_trunk_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_palm5_trunkT_gfx_model[] = { gsSPVertex(obj_s_palm5_v, 7, 0), gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 2, 3, 1, 4, 5), gsSPNTriangles_5b(1, 5, 2, 0, 6, 1, 6, 4, 1, 0, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_palm5_leafT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 128, 32, obj_s_palm_leaf_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_palm5_leafT_gfx_model[] = { gsSPVertex(&obj_s_palm5_v[7], 32, 0), gsSPNTrianglesInit_5b(16, 0, 1, 2, 0, 2, 3, 4, 5, 6), gsSPNTriangles_5b(4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14), gsSPNTriangles_5b(12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22), gsSPNTriangles_5b(20, 22, 23, 24, 25, 26, 24, 26, 27, 28, 29, 30), gsSPNTriangles_5b(28, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPVertex(&obj_s_palm5_v[39], 16, 0), gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6), gsSPNTriangles_5b(4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14), gsSPNTriangles_5b(12, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), };