#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_stoneC_shadow_v[] = { #include "assets/obj_stoneC_shadow_v.inc" }; Gfx obj_stoneC_shadowT_gfx_model[] = { gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 2, 3, 4, 5, 6), gsSPNTriangles_5b(4, 6, 7, 8, 9, 5, 8, 5, 4, 3, 2, 9), gsSPNTriangles_5b(3, 9, 8, 7, 6, 10, 7, 10, 11, 0, 0, 0), gsSPEndDisplayList() };