#ifndef M_SCENE_H #define M_SCENE_H #include "types.h" #include "m_actor.h" #include "m_lib.h" #include "famicom_emu.h" #include "m_scene_table.h" #ifdef __cplusplus extern "C" { #endif #define mSc_ARENA_SIZE 0xA000 typedef struct door_data_s { int next_scene_id; u8 exit_orientation; u8 exit_type; // 0 = normal, 1 = restart game? u16 extra_data; s_xyz exit_position; mActor_name_t door_actor_name; u8 wipe_type; u8 pad[3]; // possibly necessary due to struct copy } Door_data_c; #define mSc_OBJECT_BANK_NUM 70 typedef struct object_bank_s { s16 bank_id; char* ram_start; char* dma_start; u32 rom_addr; size_t size; u32 _14; int _18; int _1C; int _20; int _24; int _28; OSMessageQueue* msg_queue_p; OSMessage _30_msg; OSMessageQueue dma_controller_msg_queue; OSMessage dma_controller_msg; s16 num_exist; u8 part_id; u8 state; } Object_Bank_c; typedef struct object_exchange_s { Object_Bank_c banks[mSc_OBJECT_BANK_NUM]; int bank_idx; int keep_id; int exchange_id; char* next_bank_ram_address; char* max_ram_address; char* start_address_save[2]; char* end_address_save[2]; char* _194C; int selected_partition; int _1954; } Object_Exchange_c; enum { mSc_SCENE_DATA_TYPE_PLAYER_PTR, mSc_SCENE_DATA_TYPE_CTRL_ACTOR_PTR, mSc_SCENE_DATA_TYPE_ACTOR_PTR, mSc_SCENE_DATA_TYPE_OBJECT_EXCHANGE_BANK_PTR, mSc_SCENE_DATA_TYPE_DOOR_DATA_PTR, mSc_SCENE_DATA_TYPE_FIELD_CT, mSc_SCENE_DATA_TYPE_MY_ROOM_CT, mSc_SCENE_DATA_TYPE_ARRANGE_ROOM_CT, mSc_SCENE_DATA_TYPE_ARRANGE_FURNITURE_CT, mSc_SCENE_DATA_TYPE_SOUND, mSc_SCENE_DATA_TYPE_END, mSc_SCENE_DATA_TYPE_NUM }; typedef struct { u8 type; u8 num_actors; Actor_data* data_p; } Scene_Word_Data_Actor_c; typedef struct { u8 type; u8 num_ctrl_actors; s16* ctrl_actor_profile_p; } Scene_Word_Data_Ctrl_Actor_c; typedef struct { u8 type; u8 num_banks; s16* banks_p; } Scene_Word_Data_Object_Bank_c; typedef struct { u8 type; u8 num_doors; Door_data_c* door_data_p; } Scene_Word_Data_Door_Data_c; typedef struct { u8 type; u8 item_type; u8 bg_num; u16 bg_disp_size; u8 room_type; u8 draw_type; } Scene_Word_Data_FieldCt_c; typedef struct { u8 type; u8 arrange_ftr_num; } Scene_Word_Data_ArrangeFurniture_ct_c; typedef struct { u8 type; } Scene_Word_Data_Misc_c; typedef union scene_word_u { Scene_Word_Data_Misc_c misc; /* MY_ROOM_CT, ARRANGE_ROOM_CT, ARRANGE_FURNITURE_CT, SOUND */ Scene_Word_Data_Actor_c actor; /* PLAYER_PTR, ACTOR_PTR */ Scene_Word_Data_Ctrl_Actor_c control_actor; Scene_Word_Data_Object_Bank_c object_bank; Scene_Word_Data_Door_Data_c door_data; Scene_Word_Data_FieldCt_c field_ct; Scene_Word_Data_ArrangeFurniture_ct_c arrange_ftr_ct; } Scene_Word_u; typedef struct door_info_s { u8 num_doors; Door_data_c* door_data_p; } Door_info_c; extern Scene_Word_u test01_info[]; extern Scene_Word_u test02_info[]; extern Scene_Word_u test03_info[]; extern Scene_Word_u water_test_info[]; extern Scene_Word_u test_step01_info[]; extern Scene_Word_u test04_info[]; extern Scene_Word_u npc_room01_info[]; extern Scene_Word_u test_fd_npc_land_info[]; extern Scene_Word_u field_tool_field_info[]; extern Scene_Word_u shop01_info[]; extern Scene_Word_u BG_TEST01_info[]; extern Scene_Word_u BG_TEST01_XLU_info[]; extern Scene_Word_u broker_shop_info[]; extern Scene_Word_u fg_tool_in_info[]; extern Scene_Word_u post_office_info[]; extern Scene_Word_u start_demo1_info[]; extern Scene_Word_u start_demo2_info[]; extern Scene_Word_u police_box_info[]; extern Scene_Word_u buggy_info[]; extern Scene_Word_u player_select_info[]; extern Scene_Word_u player_room_s_info[]; extern Scene_Word_u player_room_m_info[]; extern Scene_Word_u player_room_l_info[]; extern Scene_Word_u shop02_info[]; extern Scene_Word_u shop03_info[]; extern Scene_Word_u shop04_1f_info[]; extern Scene_Word_u test05_info[]; extern Scene_Word_u PLAYER_SELECT2_info[]; extern Scene_Word_u PLAYER_SELECT3_info[]; extern Scene_Word_u shop04_2f_info[]; extern Scene_Word_u event_notification_info[]; extern Scene_Word_u kamakura_info[]; extern Scene_Word_u field_tool_field_info[]; extern Scene_Word_u title_demo_info[]; extern Scene_Word_u PLAYER_SELECT4_info[]; extern Scene_Word_u museum_entrance_info[]; extern Scene_Word_u museum_picture_info[]; extern Scene_Word_u museum_fossil_info[]; extern Scene_Word_u museum_insect_info[]; extern Scene_Word_u museum_fish_info[]; extern Scene_Word_u player_room_ll1_info[]; extern Scene_Word_u player_room_ll2_info[]; extern Scene_Word_u p_room_bm_s_info[]; extern Scene_Word_u p_room_bm_m_info[]; extern Scene_Word_u p_room_bm_l_info[]; extern Scene_Word_u p_room_bm_ll1_info[]; extern Scene_Word_u NEEDLEWORK_info[]; extern Scene_Word_u player_room_island_info[]; extern Scene_Word_u npc_room_island_info[]; extern Scene_Word_u start_demo3_info[]; extern Scene_Word_u lighthouse_info[]; extern Scene_Word_u tent_info[]; extern char* mSc_secure_exchange_keep_bank(Object_Exchange_c* exchange, s16 bank_id, size_t size); extern void mSc_background_dmacopy_controller(Object_Bank_c* bank); extern void mSc_dmacopy_data_bank(Object_Exchange_c* exchange); extern int mSc_bank_regist_check(Object_Exchange_c* exchange, s16 bank_id); extern void mSc_regist_initial_exchange_bank(GAME_PLAY* play); extern void mSc_dmacopy_all_exchange_bank(Object_Exchange_c* exchange); extern void mSc_data_bank_ct(GAME_PLAY* play, Object_Exchange_c* exchange); extern void mSc_decide_exchange_bank(Object_Exchange_c* exchange); extern void Scene_ct(GAME_PLAY* play, Scene_Word_u* scene_data); extern void Door_info_ct(Door_info_c* door_info); extern int goto_other_scene(GAME_PLAY* play, Door_data_c* door_data, int update_player_mode); extern int goto_next_scene(GAME_PLAY* play, int next_idx, int update_player_mode); extern int goto_emu_game(GAME_PLAY* play, u8 famicom_rom_id); extern void return_emu_game(GAME* game); #ifdef __cplusplus } #endif #endif