#ifndef AUDIO_H #define AUDIO_H #include "types.h" #include "audio_defs.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(TempoBeat_c) == 2 */ typedef struct audio_tempo_beat_s { /* 0x00 */ u8 tempo; /* 0x01 */ s8 beat; } TempoBeat_c; extern void sAdo_GameFrame(); extern void sAdo_SoftReset(); extern void sAdo_SysLevStop(u8 id); extern void sAdo_SysLevStart(u8 id); extern void sAdo_SysTrgStart(u16 id); extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2); extern void sAdos_KishaStatusTrg(u8 state); /* Not sure about the last param name */ extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode); #ifdef __cplusplus } #endif #endif