#ifndef AC_DUMP_H #define AC_DUMP_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif extern ACTOR_PROFILE Dump_Profile; typedef struct actor_dump_s DUMP_ACTOR; typedef void (*DUMP_PROC)(DUMP_ACTOR*, GAME_PLAY*); struct actor_dump_s{ ACTOR actor_class; u8 pad[0x2A0 - 0x174]; DUMP_PROC proc; u8 pad2[0x2B4 - 0x2A4]; int current_action; u8 pad3[0x2D8 - 0x2B8]; int season; }; #ifdef __cplusplus } #endif #endif