#include "m_field_make.h" #include "m_random_field_h.h" #include "m_name_table.h" mFM_move_actor_data_c fd0_actable[5] = { {MISC_ACTOR_SAMPLE, 0, 0, 3, 8, -1, -1, mRF_BLOCKKIND_NONE}, {NPC_BOB, 0, 0, 5, 7, 10, -1, mRF_BLOCKKIND_NONE}, {NPC_ELMER, 0, 0, 7, 7, 11, -1, mRF_BLOCKKIND_NONE}, {NPC_TEST1, 0, 0, 10, 7, 14, -1, mRF_BLOCKKIND_NONE}, {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE} };