#include "m_field_make.h" #include "m_random_field_h.h" #include "m_name_table.h" mFM_move_actor_data_c player_select4_actable[2] = { {SP_NPC_RESTART, 0, 0, 2, 1, -1, 0, mRF_BLOCKKIND_NONE}, {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE} };