#ifndef M_COMMON_DATA_H #define M_COMMON_DATA_H #include "types.h" #include "m_actor_type.h" #include "m_land_h.h" #include "lb_rtc.h" #include "m_flashrom.h" #include "m_home_h.h" #include "m_private.h" #include "m_npc.h" #include "m_field_make.h" #include "m_notice.h" #include "m_shop.h" #include "m_kabu_manager.h" #include "m_post_office.h" #include "m_police_box.h" #include "m_snowman.h" #include "m_config.h" #include "m_island.h" #include "m_needlework.h" #include "m_museum_display.h" #include "m_lib.h" #include "m_field_assessment.h" #include "m_mushroom.h" #include "m_clip.h" #include "m_event.h" #include "m_scene.h" #include "m_npc_walk.h" #include "m_mask_cat.h" #include "m_npc_schedule_h.h" #include "m_all_grow.h" #include "m_fishrecord.h" #include "m_card.h" #ifdef __cplusplus extern "C" { #endif #define SCHEDULE_NUM ANIMAL_NUM_MAX + mISL_ISLANDER_NUM typedef struct time_s { u32 season; u32 term_idx; s16 bgitem_profile; s16 bgitem_bank; int now_sec; lbRTC_time_c rtc_time; s16 rad_min; /* clock hand radial position for mins */ s16 rad_hour; /* clock hand radial position for hours */ u8 time_signal; u8 under_sec; u8 disp; u8 rtc_crashed; int rtc_enabled; int add_sec; int add_idx; } Time_c; /* sizeof(PlusBridge_c) == 8 */ typedef struct bridge_s { /* 0x00 */ u8 block_x; /* 0x01 */ u8 block_z; /* 0x02 */ struct { u8 exists:1; u8 pending:1; u8 pad:6; }; /* 0x04 */ lbRTC_ymd_c build_date; } PlusBridge_c; typedef struct lighthouse_s { lbRTC_ymd_c renew_time; u8 players_switch_on; u8 players_quest_started; u8 players_completed; } LightHouse_c; typedef struct Save_s { /* 0x000000 */ mFRm_chk_t save_check; /* save information */ /* 0x000014 */ int scene_no; /* current 'scene' id */ /* 0x000018 */ u8 now_npc_max; /* current number of villagers living in town (see mNpc_(Add/Sub)NowNpcMax) */ /* 0x000019 */ u8 remove_animal_idx; /* index of the villager which is scheduled to leave town, 0xFF when none selected */ /* 0x00001A */ u16 copy_protect; /* 'unique' value between [1, 65520] used for copy protection (see mCD_get_land_copyProtect) */ /* 0x00001C */ u8 pad_1C[4]; /* 0x000020 */ Private_c private[PLAYER_NUM]; /* player data */ /* 0x009120 */ mLd_land_info_c land_info; /* town name & id */ /* 0x00912C */ mNtc_board_post_c noticeboard[mNtc_BOARD_POST_COUNT]; /* noticeboard posts */ /* 0x009CE4 */ u8 pad_9CE4[4]; /* 0x009CE8 */ mHm_hs_c homes[PLAYER_NUM]; /* player house data */ /* 0x0137A8 */ mFM_fg_c fg[FG_BLOCK_Z_NUM][FG_BLOCK_X_NUM]; /* fg items (fg = foreground?) */ /* 0x0173A8 */ mFM_combination_c combi_table[BLOCK_Z_NUM][BLOCK_X_NUM]; /* acre 'combination' data */ /* 0x017438 */ Animal_c animals[ANIMAL_NUM_MAX]; /* villagers in town */ /* 0x020330 */ AnmPersonalID_c last_removed_animal_id; /* ID of last villager who left town */ /* 0x020340 */ Shop_c shop; /* Nook's shop */ /* 0x020480 */ Kabu_price_c kabu_price_schedule; /* Stalk Market info */ /* 0x020498 */ mEv_event_save_c event_save_data; /* 0x020554 */ mEv_save_common_data_c event_save_common; /* 0x020688 */ mActor_name_t fruit; /* town fruit type */ /* 0x02068A */ u8 house_arrangement; /* 2 bits for each player for the # of house they own */ /* 0x02068B */ u8 num_statues; /* number of statues built for players who have paid off their debts */ /* 0x02068C */ lbRTC_time_c all_grow_renew_time; /* renewal time for fg items handled by mAgrw_RenewalFgItem_ovl */ /* 0x020694 */ PostOffice_c post_office; /* post office data */ /* 0x020ED0 */ PoliceBox_c police_box; /* police station lost & found */ /* 0x020EF8 */ mSN_snowman_save_c snowmen; /* saved snowmen data */ /* 0x020F08 */ u64 melody; /* town tune, each nibble is a note (16 notes) */ /* 0x020F10 */ Config_c config; /* saved config for sound mode, voice mode, and vibration */ /* 0x020F14 */ lbRTC_ymd_c renew_time; /* next renew date */ /* 0x020F18 */ u8 station_type; /* train station type */ /* 0x020F19 */ u8 weather; /* upper nibble is intensity, lower nibble is type */ /* 0x020F1A */ u8 save_exist; /* unsure, set in mCD_SaveHome_bg_set_data (1) & mCD_SaveHome_bg (bss) */ /* 0x020F1B */ u8 npc_force_go_home; /* when set to 1, forces the 'm_go_home' code to activate */ /* 0x020F1C */ u16 deposit[FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM][UT_Z_NUM]; /* flags for which items are buried around town */ /* 0x0212DC */ lbRTC_time_c last_grow_time; /* last time that a new villager moved into town */ /* 0x0212E4 */ mPr_mother_mail_info_c mother_mail[PLAYER_NUM]; /* info on when mom sent player letters and what event was sent */ /* 0x02131C */ mMsr_time_c mushroom_time; /* last time mushroom season info was updated */ /* 0x021322 */ lbRTC_ymd_c _021322; /* 0x021326 */ u16 _021326[20]; /* 0x02134E */ u8 npc_used_tbl[32]; /* 0x02136E */ lbRTC_time_c _02136E; /* 0x021376 */ u8 cheated_flag; /* 0x021377 */ u8 _021377[7]; /* 0x02137E */ lbRTC_time_c treasure_buried_time; /* last time treasure was actually buried */ /* 0x021386 */ lbRTC_time_c treasure_checked_time; /* last time check to bury treasure was executed */ /* 0x02138E */ u8 saved_rom_debug; /* flag to set save to 'debug rom' mode */ /* 0x02138F */ u8 snowman_year; /* year last snowman was built */ /* 0x021390 */ u8 snowman_month; /* month last snowman was built */ /* 0x021391 */ u8 snowman_day; /* day last snowman was built */ /* 0x021392 */ u8 snowman_hour; /* hour last snowman was built */ /* 0x021393 */ u8 haniwa_scheduled; /* when set, gyroids will be spwaned */ /* 0x021394 */ u8 dust_flag; /* set by field assessment for too much 'dust' (garbage) around town, causes immediate fail of town ranking */ /* 0x021395 */ u8 clear_grass; /* set by Wisp, removes all weeds */ /* 0x021396 */ lbRTC_ymd_c event_year_ymd; /* might not exist and just be lbRTC_year_t */ /* 0x02139A */ u8 unused_2139A[6]; /* 0x0213A0 */ u8 keep_house_size[PLAYER_NUM]; /* saved flags for house sizes */ /* 0x0213A4 */ lbRTC_ymd_c force_remove_date; /* last time the NPC force remove timer was updated */ /* 0x0213A8 */ mMmd_info_c museum_display; /* museum display bits */ /* 0x0213E7 */ u8 _tmp6[0x213F0 - 0x213E7]; /* 0x0213F0 */ PlusBridge_c bridge; /* additional bridge info */ /* 0x021400 */ mNW_needlework_c needlework; /* Able Sisters' designs */ /* 0x022500 */ u8 _tmp7[0x22528 - 0x22500]; /* 0x022528 */ OSTime time_delta; /* time delta against GC RTC */ /* 0x022540 */ Island_c island; /* island data */ /* 0x023E40 */ mAGrw_AllGrow_c allgrow_ss_pos_info; /* 0x023E68 */ mFR_record_c fishRecord[mFR_RECORD_NUM]; /* 0x023F20 */ MaskCat_c mask_cat; /* 0x024160 */ Anmret_c return_animal; /* information about villager which moved back in to your town after moving to someone else's town */ /* 0x02416C */ LightHouse_c LightHouse; /* info for tracking the light house quest */ /* 0x024174 */ u8 insect_term; /* current insect term idx */ /* 0x024175 */ u8 insect_term_transition_offset; /* days offset from end of term to begin transition */ /* 0x024176 */ u8 gyoei_term; /* current fish term idx */ /* 0x024177 */ u8 gyoei_term_transition_offset; /* days offset from end of term to begin transition */ /* 0x024178 */ mFAs_GoodField_c good_field; /* field assessment last info */ /* 0x024184 */ u8 bg_tex_idx; /* Grass type */ /* 0x024185 */ lbRTC_month_t rainbow_month; /* 0x024186 */ lbRTC_day_t rainbow_day; /* 0x024187 */ u8 rainbow_reserved; /* 0x024188 */ u8 _24188; /* 0x024189 */ u8 _24189; /* 0x02418A */ u8 town_day; /* 0x02418B */ u8 _2418B[0x241A0 - 0x2418B]; /* 0x0241A0 */ lbRTC_time_c saved_auto_nwrite_time; /* save data notice time used for fishing tourney results? */ /* 0x0241A8 */ u8 _241A8[0x26000 - 0x241A8]; } Save_t; typedef union save_u { Save_t save; //u8 raw[0x26000]; /* Temp to force length */ } Save; typedef struct transition_s { u8 _00; // only set in Global_kankyo_ct? u8 fade_rate; u8 wipe_rate; u8 wipe_type; } Transition_c; /* sizeof(common_data_t) == 0x2DC00 */ typedef struct common_data_s { /* 0x000000 */ Save save; /* 0x026000 */ u8 game_started; /* 0x026001 */ u8 field_type; /* 0x026002 */ u8 field_draw_type; /* 0x026003 */ u8 player_no; /* 0x026004 */ int last_scene_no; /* 0x026008 */ int player_data_mode; /* 0x02600C */ Clip_c clip; /* 0x026110 */ Time_c time; /* 0x02613C */ Private_c* now_private; /* 0x026140 */ mHm_hs_c* now_home; /* 0x026144 */ u8 map_flag; /* 0x026145 */ u8 fish_location; /* 0x026146 */ u8 npc_is_summercamper; /* 0x026147 */ u8 player_select_animal_no; /* 0x026148 */ u8 _26148[0x2614C - 0x26148]; /* 0x02614C */ Transition_c transition; /* 0x026150 */ s16 bg_item_type; /* 0x026152 */ s16 bg_item_profile; /* 0x026154 */ u8 _26154[0x26164 - 0x26154]; /* 0x026164 */ mNpc_NpcList_c npclist[ANIMAL_NUM_MAX]; /* 0x0264AC */ mNpc_NpcList_c unk_264AC; // fits exact size of npc list struct, seems unused /* 0x0264E4 */ mNpc_NpcList_c island_npclist[1]; // TODO: define for island npc count /* 0x02651C */ mActor_name_t house_owner_name; /* 0x02651E */ mActor_name_t last_field_id; /* 0x026520 */ u8 in_initial_block; /* when TRUE, the player is in the acre which they exited a building. FALSE otherwise. */ /* 0x026521 */ u8 submenu_disabled; /* when set, submenus cannot be accessed from start button */ /* 0x026522 */ u8 sunlight_flag; /* 0x026523 */ u8 train_flag; /* 0x026522 */ u8 _26524[0x2666C - 0x26524]; /* 0x02666C */ s16 weather; /* 0x02666E */ s16 weather_intensity; /* 0x026670 */ lbRTC_time_c weather_time; /* 0x026678 */ u8 _26678[0x26684 - 0x26678]; /* 0x026684 */ mEv_event_common_u special_event_common; /* 0x02669C */ mQst_not_saved_c quest; /* 0x0266A4 */ int scene_from_title_demo; /* next scene to be loaded when title demo finishes */ /* 0x0266A8 */ mNPS_schedule_c npc_schedule[SCHEDULE_NUM]; /* 0x0267A8 */ mNpc_walk_c npc_walk; /* 0x026838 */ u8 _26838[0x28528 - 0x26838]; /* 0x028528 */ int snowman_msg_id; /* 0x02852C */ s16 money_power; /* 0x02852E */ s16 goods_power; /* 0x028530 */ Door_data_c door_data; /* misc door data */ /* 0x028544 */ Door_data_c structure_exit_door_data; /* door data for when exiting a building */ /* 0x028558 */ u8 _28558[0x02857C - 0x028558]; /* 0x02857C */ Door_data_c famicom_emu_exit_door_data; /* 0x028590 */ u8 remove_cut_tree_info_bitfield; /* resets the cut tree states for trees in a visible acre */ /* 0x028591 */ u8 floor_idx; /* 0x028592 */ s16 demo_profiles[mDemo_CLIP_TYPE_NUM - 1]; /* 0x028596 */ u8 _28596[0x285BE - 0x28596]; /* 0x0285BE */ s8 player_actor_exists; /* 0x0285BF */ s8 payment_completed_type; /* 0x0285C0 */ s8 player_decoy_flag; /* 0x0285C1 */ u8 _285C1; /* 0x0285C2 */ u8 make_npc2_actor; /* 0x0285C3 */ u8 _285C3[0x0285C6 - 0x0285C3]; /* 0x0285C6 */ u8 event_title_flags; /* 0x0285C7 */ u8 event_title_fade_in_progress; /* 0x0285C8 */ mEv_common_data_c event_common; /* 0x0287F8 */ s8 current_famicom_rom; /* 0x0287F9 */ s8 famicom_287F9; /* 0x0287FA */ u8 _287FA[0x28838 - 0x0287FA]; /* 0x028838 */ s8 player_bee_swell_flag; /* 0x028839 */ s8 player_bee_chase_flag; /* 0x02883A */ u8 goki_shocked_flag; /* 0x02883B */ u8 time_changed_flag; /* 0x02883C */ u8 unable_to_wade_flag; /* 0x02883D */ u8 _02883D; /* 0x02883E */ u8 train_coming_flag; /* state tracker for when train is going to spawn/has spawned */ /* 0x02883F */ u8 train_exists_flag; /* state tracker for when train exists */ /* 0x028840 */ u8 train_control_state; /* current train state */ /* 0x028841 */ u8 train_last_control_state; /* previous train state */ /* 0x028842 */ u8 train_signal; /* 0x028843 */ u8 train_day; /* 0x028844 */ u8 train_action; /* 0x028845 */ u8 train_timer; /* 0x028848 */ u32 train_start_timer; /* 0x02884C */ f32 train_speed; /* 0x028850 */ xyz_t train_position; /* 0x02885C */ f32 unused_02885C; /* 0x028860 */ f32 unused_028860; /* 0x028864 */ u16 unused_028864; /* 0x028866 */ u16 unused_028866; /* 0x028868 */ u8 reset_flag; /* 0x028869 */ u8 reset_type; /* 0x02886A */ u8 force_mail_delivery_flag; /* 0x02886B */ u8 post_girl_npc_type; /* 0x02886C */ xyz_t ball_pos; /* 0x028878 */ u8 ball_type; /* 0x028879 */ u8 auto_nwrite_count; /* 0x02887A */ lbRTC_year_t auto_nwrite_year; /* 0x02887C */ u8 save_error_type; /* set to one of the mFRm_ERROR_* states when save is invalid */ /* 0x02887D */ u8 train_approaching_flag; /* set when the train is coming */ /* 0x02887E */ u8 buried_treasure_flag; /* when set, treasure cannot be buried */ /* 0x02887F */ u8 spnpc_first_talk_flags; /* 0x028880 */ u8 needlework_first_talk_flags; /* 0x028882 */ u16 event_notification_active; /* 0x028884 */ lbRTC_time_c newly_set_time; /* time set by player in time adjust menu */ /* 0x02888C */ lbRTC_time_c old_time; /* time before being changed by the player */ /* 0x028894 */ s16 balloon_state; /* balloon's current state */ /* 0x028896 */ s16 balloon_last_spawn_min; /* last minute the balloon was spawned */ /* 0x028898 */ f32 balloon_spawn_percent; /* chance that a balloon will spawn */ /* 0x02889C */ int tanuki_shop_status; /* adjusted based on any current events happening to Nook's shop */ /* 0x0288A0 */ u8 pad_connected; /* is gamepad 0 connected? */ /* 0x0288A1 */ u8 _288a1[0x02DB40 - 0x0288A1]; /* 0x02DB40 */ u8 auto_nwrite_set; /* when true, saved nwrite time will be utilized. Seems to be used to keep same date for fishing tourney stuff. */ /* 0x02DB42 */ u16 select_last_select_no; /* 0x02DB44 */ u16 select_last_top_no; /* 0x02DB46 */ mCD_persistent_data_c travel_persistent_data; /* used for checking if travelling back to town */ /* 0x02DBA2 */ s16 island_weather; /* 0x02DBA4 */ s16 island_weather_intensity; /* 0x02DBA6 */ u8 _2DBA6[0x2DBAC - 0x2DBA6]; /* 0X02DBAC */ int famicom_2DBAC; /* 0x02DBB0 */ s16 can_look_goki_count; /* 0x02DBB4 */ f32 rainbow_opacity; /* current opacity of rainbow (0.0f - 1.0f) */ /* 0x02DBB8 */ u32 event_flags[mEv_EVENT_TYPE_NUM]; /* 0x02DBD4 */ xyz_t* pluss_bridge_pos; /* position of extra bridge */ /* 0x02DBD8 */ lbRTC_time_c auto_nwrite_time; /* cached notice time used for fishing tourney results? */ /* 0x02DBE0 */ u8 rhythym_updated; /* 0x02DBE1 */ u8 _2dbe1; /* 0x02DBE2 */ u8 hem_visible; /* controls farley's visiblilty during cutscene? */ /* 0x02DBE4 */ u8* carde_program_p; /* pointer to current e-Reader program data */ /* 0x02DBE8 */ size_t carde_program_size; /* size of current e-Reader program data */ /* 0x02DBEC */ int unk_nook_present_count; /* something possibly to do withhanding over password present? */ /* 0x02DBF0 */ u8 pad[16]; } common_data_t; extern common_data_t common_data; #define Common_Get(name) (common_data.name) #define Common_GetPointer(name) (&common_data.name) #define Common_Set(name, value) (common_data.name = (value)) #define Save_Get(name) (Common_Get(save.save.name)) #define Save_GetPointer(name) (Common_GetPointer(save.save.name)) #define Save_Set(name, value) (Common_Set(save.save.name, value)) /* Useful for returning fg item data as a pointer to mActor_name_t */ #define Save_GetFG() Save_Get(fg[0][0].items[0]) extern void common_data_reinit(); extern void common_data_init(); extern void common_data_clear(); #ifdef __cplusplus } #endif #endif