#include "ac_field_draw.h" #include "audio.h" #include "m_debug.h" #include "m_field_info.h" #include "m_player_lib.h" #include "m_random_field.h" #include "m_common_data.h" #include "m_rcp.h" #include "sys_matrix.h" static void Bg_Draw_Actor_ct(ACTOR* actorx, GAME* game); static void Bg_Draw_Actor_dt(ACTOR* actorx, GAME* game); static void Bg_Draw_Actor_move(ACTOR* actorx, GAME* game); static void Bg_Draw_Actor_draw(ACTOR* actorx, GAME* game); ACTOR_PROFILE Field_Draw_Profile = { mAc_PROFILE_FIELD_DRAW, ACTOR_PART_FG, ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(FIELD_DRAW_ACTOR), &Bg_Draw_Actor_ct, &Bg_Draw_Actor_dt, &Bg_Draw_Actor_move, &Bg_Draw_Actor_draw, NULL }; static void aFD_MakeMarinScrollInfo(ACTOR* actorx, GAME* game); enum { aFD_SEARCH_FULL, aFD_SEARCH_CURRENT, aFD_SEARCH_ROW, aFD_SEARCH_NUM }; typedef struct { int sound_source_no; int bx; int bz; f32 dist; } aFD_ongen_info_c; typedef struct { int sound_source_no; int bx; int bz; } aFD_ongen_info2_c; typedef struct { s16 offset_x; s16 offset_z; } aFD_offset_c; /* 4 3 5 1 0 2 7 6 8 */ static aFD_offset_c aFD_block_offset_table[] = { { 0, 0 }, // current { -1, 0 }, // left { 1, 0 }, // right { 0, -1 }, // top { -1, -1 }, // top-left { 1, -1 }, // top-right { 0, 1 }, // bot { -1, 1 }, // bot-left { 1, 1 } // bot-right }; static Gfx* aFD_MakeEnvSetDisplayList(u8 r, u8 g, u8 b, u8 a, GAME* game) { Gfx* gfx = GRAPH_ALLOC_TYPE(game->graph, Gfx, 2); if (gfx != NULL) { gDPSetEnvColor(gfx + 0, r, g, b, a); gSPEndDisplayList(gfx + 1); return gfx; } return NULL; } static int aFD_OperateWaterSound(xyz_t* center_pos, ACTOR* actorx, s16 ongen_type, u8 se_no, f32 ofs_x, f32 ofs_z, int search_type) { static aFD_ongen_info_c dist_info[9 * mFM_SOUND_SOURCE_NUM]; static int ongen_block_count_table[aFD_SEARCH_NUM] = { 9, 1, 3 }; int res = FALSE; int search_clamped = search_type >= 0 && search_type < aFD_SEARCH_NUM ? search_type : aFD_SEARCH_FULL; int ongen_block_count = ongen_block_count_table[search_clamped]; int i; int j; int source_num = 0; aFD_ongen_info2_c ongen_info[2] = { { -1, 0, 0 }, { -1, 0, 0 } }; int bx; int bz; if (mFI_Wpos2BlockNum(&bx, &bz, *center_pos)) { for (i = 0; i < ongen_block_count; i++) { int search_bx = bx + aFD_block_offset_table[i].offset_x; int search_bz = bz + aFD_block_offset_table[i].offset_z; mFM_bg_sound_source_c* source = mFI_GetSoundSourcePBlockNum(search_bx, search_bz); if (source != NULL) { for (j = 0; j < mFM_SOUND_SOURCE_NUM; j++) { if (source->kind == ongen_type) { aFD_ongen_info_c* info = &dist_info[source_num++]; f32 dx = center_pos->x - source->pos.x; f32 dz = center_pos->z - source->pos.z; info->sound_source_no = j; info->bx = search_bx; info->bz = search_bz; info->dist = (dx * dx) + (dz * dz); } source++; } } } if (source_num != 0) { int closest_idx = -1; f32 closest_dist = 10000000.0f; /* Find the closest sound */ for (i = 0; i < source_num; i++) { if (dist_info[i].dist < closest_dist) { ongen_info[0].sound_source_no = dist_info[i].sound_source_no; ongen_info[0].bx = dist_info[i].bx; ongen_info[0].bz = dist_info[i].bz; closest_idx = i; closest_dist = dist_info[i].dist; } } /* Find the second closest sound (if any) */ closest_dist = 10000000.0f; for (i = 0; i < source_num; i++) { if (i != closest_idx) { if (dist_info[i].dist < closest_dist) { ongen_info[1].sound_source_no = dist_info[i].sound_source_no; ongen_info[1].bx = dist_info[i].bx; ongen_info[1].bz = dist_info[i].bz; closest_dist = dist_info[i].dist; } } } /* Start playing the sounds */ for (i = 0; i < ARRAY_COUNT(ongen_info); i++) { aFD_ongen_info2_c* info = &ongen_info[i]; if (info->sound_source_no != -1) { u32 ongen_id = (u32)actorx + (mFI_GetBlockXMax() * info->bz + info->bx) * mFM_SOUND_SOURCE_NUM + info->sound_source_no; mFM_bg_sound_source_c* source = mFI_GetSoundSourcePBlockNum(info->bx, info->bz); if (source != NULL) { xyz_t ongen_pos = source[info->sound_source_no].pos; ongen_pos.x += ofs_x; ongen_pos.z += ofs_z; ongen_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(source[info->sound_source_no].pos, 0.0f) + 40.0f; sAdo_OngenPos(ongen_id, se_no, &ongen_pos); res = TRUE; } } } } } return res; } static f32 aFD_position_offset = 0.0f; static void aFD_SetActorPosition(ACTOR* actorx, GAME_PLAY* play) { PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play); actorx->world.position = player->actor_class.world.position; actorx->world.position.y += aFD_position_offset; } static void aFD_PrepareFieldDraw(ACTOR* actorx, GAME* game) { /* 6 7 8 3 4 5 0 1 2 */ static aFD_offset_c draw_block_offset_table[] = { { -1, 1 }, // bot-left { 0, 1 }, // bot { 1, 1 }, // bot-right { -1, 0 }, // left { 0, 0 }, // current { 1, 0 }, // right { -1, -1 }, // top-left { 0, -1 }, // top { 1, -1 } // top-right }; GAME_PLAY* play = (GAME_PLAY*)game; FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx; aFD_block_c* block = field_draw->block; mFM_field_draw_info_c* draw_info = mFI_BGDisplayListTop(); PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play); int bx; int bz; int i; mFI_Wpos2BlockNum(&bx, &bz, player->actor_class.world.position); aFD_SetActorPosition(actorx, play); for (i = 0; i < aFD_BLOCK_DRAW_NUM; i++) { block->bx = bx + draw_block_offset_table[i].offset_x; block->bz = bz + draw_block_offset_table[i].offset_z; mFI_BkNum2WposXZ(&block->wpos.x, &block->wpos.z, block->bx, block->bz); block->wpos.y = mFI_BkNum2BaseHeight(block->bx, block->bz); block->exist = TRUE; block++; } aFD_MakeMarinScrollInfo(actorx, game); } static void aFD_SetPositionOffset(f32 ofs) { aFD_position_offset = ofs; } static void aFD_SetDefaultPositionOffset() { aFD_SetPositionOffset(1000.0f); } static void Bg_Draw_Actor_ct(ACTOR* actorx, GAME* game) { aFD_PrepareFieldDraw(actorx, game); aFD_SetDefaultPositionOffset(); } static void Bg_Draw_Actor_dt(ACTOR* actorx, GAME* game) { } static void Bg_Draw_Actor_move(ACTOR* actorx, GAME* game) { GAME_PLAY* play = (GAME_PLAY*)game; PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play); lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time); int bx; int bz; int pond_x; int pond_z; aFD_PrepareFieldDraw(actorx, game); if (mFI_Wpos2BlockNum(&bx, &bz, player->actor_class.world.position)) { if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) { aFD_OperateWaterSound(&player->actor_class.world.position, actorx, 2, 28, 0.0f, 175.0f, aFD_SEARCH_ROW); } else { aFD_OperateWaterSound(&player->actor_class.world.position, actorx, 1, 11, 0.0f, 0.0f, aFD_SEARCH_FULL); } if (mRF_SearchPond(&pond_x, &pond_z, bx, bz)) { xyz_t frog_se_pos; xyz_t pond_pos; /* Play the frog sound effect */ if ( rtc_time->month >= lbRTC_MAY && rtc_time->month <= lbRTC_AUGUST && ( (rtc_time->hour >= 18 && rtc_time->hour <= 21) || (rtc_time->hour >= 4 && rtc_time->hour <= 6) ) ) { frog_se_pos.x = mFI_UNIT_BASE_SIZE_F + (f32)pond_x * mFI_UNIT_BASE_SIZE_F; frog_se_pos.y = 0.0f; frog_se_pos.z = mFI_UNIT_BASE_SIZE_F + (f32)pond_z * mFI_UNIT_BASE_SIZE_F; frog_se_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(frog_se_pos, 0.0f); sAdo_OngenPos((u32)&Bg_Draw_Actor_move, 0xA1, &frog_se_pos); } /* Pond sound effect */ pond_pos.x = mFI_UNIT_BASE_SIZE_F * 0.5f + (f32)pond_x * mFI_UNIT_BASE_SIZE_F; pond_pos.y = 0.0f; pond_pos.z = mFI_UNIT_BASE_SIZE_F * 0.5f + (f32)pond_z * mFI_UNIT_BASE_SIZE_F; pond_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(pond_pos, 0.0f); sAdo_OngenPos((u32)&Bg_Draw_Actor_ct, 0x16, &pond_pos); } } if (GETREG(CRV, 39)) { int i; for (i = 0; i < 4; i++) { // ?? } SETREG(CRV, 39, 0); } } /* Culling box which is aproximately 128:25 (5.12:1) on the xz plane */ /* NOTE: these vertices are only included because they are not used in any art asset */ static Vtx aFD_culling_vtx[] ATTRIBUTE_ALIGN(32) = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 10240, 0, 0, 0, 0, 0, 0, 0 }, { 10240, 0, 10240, 0, 0, 0, 0, 0, 0, 0 }, { 10240, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 2000, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 2000, 10240, 0, 0, 0, 0, 0, 0, 0 }, { 10240, 2000, 10240, 0, 0, 0, 0, 0, 0, 0 }, { 10240, 2000, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static Gfx aFD_cull_set_gfx[] ATTRIBUTE_ALIGN(32) = { gsSPClearGeometryMode(G_FOG | G_LIGHTING), gsSPVertex(&aFD_culling_vtx[0], 8, 0), gsSPCullDisplayList(0, 7), gsSPSetGeometryMode(G_FOG | G_LIGHTING), gsSPEndDisplayList(), }; static Gfx aFD_cull_set_model[] ATTRIBUTE_ALIGN(32) = { gsSPDisplayList(aFD_cull_set_gfx), gsSPDisplayList(SEGMENT_ADDR(G_MWO_SEGMENT_A, 0)), /* Dynamic segment 0x0A */ gsSPEndDisplayList(), }; static EVW_ANIME_SCROLL aFD_texture_scroll2_data[2] = { { 1, -1, 32, 32 }, { -1, -2, 32, 32 } }; static EVW_ANIME_DATA aFD_evw_data = { -4, EVW_ANIME_TYPE_SCROLL2, aFD_texture_scroll2_data }; static void aFD_SetRiverFlow(GAME_PLAY* play) { Evw_Anime_Set(play, &aFD_evw_data); } static void aFD_SetViewerData(EVW_ANIME_DATA* data, GAME_PLAY* play) { if (data != NULL) { Evw_Anime_Set(play, data); } else { aFD_SetRiverFlow(play); } } static int aFD_SetBeachColorOpaSegment(ACTOR* actorx, GAME* game, int bx, int bz) { FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx; aFD_marin_info_c* marin_info = &field_draw->marin_info; if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) { Gfx* gfx = aFD_MakeEnvSetDisplayList(marin_info->beach_env_color.r, marin_info->beach_env_color.g, marin_info->beach_env_color.b, marin_info->beach_env_color.a, game); if (gfx == NULL) { return FALSE; } OPEN_DISP(game->graph); gSPSegment(NEXT_BG_OPA_DISP, G_MWO_SEGMENT_C, gfx); CLOSE_DISP(game->graph); } return TRUE; } static int aFD_SetMarinScrollXluSegment(ACTOR* actorx, GAME* game, int bx, int bz) { FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx; aFD_marin_info_c* marin_info = &field_draw->marin_info; if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) { Gfx* gfx0 = two_tex_scroll_dolphin(game->graph, 0, 0, marin_info->tile0_scroll << 1, 32, 32, 1, 0, marin_info->tile1_scroll << 1, 32, 64); Gfx* gfx1 = two_tex_scroll_dolphin(game->graph, 0, 0, marin_info->tile0_scroll << 1, 32, 32, 1, 0, marin_info->tile1_scroll << 1, 32, 32); if (gfx0 == NULL || gfx1 == NULL) { return FALSE; } OPEN_DISP(game->graph); gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_B, gfx0); gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_D, gfx1); CLOSE_DISP(game->graph); } return TRUE; } static void aFD_DrawBg(Gfx* gfx, int exists, GAME* game) { if (gfx != NULL) { OPEN_DISP(game->graph); gSPSegment(NEXT_BG_OPA_DISP, G_MWO_SEGMENT_A, gfx); /* Bg display list is called in between culling microcode */ gSPDisplayList(NEXT_BG_OPA_DISP, aFD_cull_set_model); CLOSE_DISP(game->graph); } } static void aFD_DrawXluBg(Gfx* gfx, int exists, GAME* game) { if (gfx != NULL) { OPEN_DISP(game->graph); if (mFI_GetFieldId() == mFI_FIELD_ROOM_BUGGY) { GAME_PLAY* play = (GAME_PLAY*)game; static xyz_t ball = { 160.0f, 70.0f, 180.0f }; // Katrina's crystal ball highlight Setpos_HiliteReflect_xlu_init(&ball, play); } gSPDisplayList(NEXT_POLY_XLU_DISP, gfx); CLOSE_DISP(game->graph); } } typedef void (*aFD_DRAW_PROC)(GAME* game); static void aFD_DrawBlock(aFD_block_c* block, ACTOR* actorx, GAME* game) { static aFD_DRAW_PROC draw_proc[] = { (aFD_DRAW_PROC)&none_proc1, &Global_kankyo_set_room_prim, &Global_kankyo_set_room_prim, (aFD_DRAW_PROC)&none_proc1 }; int block_type = mFI_BkNum2BlockType(block->bx, block->bz); s8 anime_frame_count; EVW_ANIME_DATA* anime_data; u32 exist = block->exist; Gfx* opa_gfx; Gfx* xlu_gfx; GAME_PLAY* play = (GAME_PLAY*)game; if (exist != FALSE) { opa_gfx = mFI_GetBGDisplayListRom(block->bx, block->bz); xlu_gfx = mFI_GetBGDisplayListRom_XLU(block->bx, block->bz); anime_data = mFI_GetBGTexAnimInfo(&anime_frame_count, block->bx, block->bz); Matrix_translate(block->wpos.x, block->wpos.y, block->wpos.z, 0); Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1); _texture_z_light_fog_prim_xlu(game->graph); _texture_z_light_fog_prim_bg(game->graph); OPEN_DISP(game->graph); gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(NEXT_BG_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); CLOSE_DISP(game->graph); aFD_SetViewerData(anime_data, play); (*draw_proc[Common_Get(field_draw_type)])(game); if (aFD_SetBeachColorOpaSegment(actorx, game, block->bx, block->bz)) { u32 kind = mFI_BkNum2BlockKind(block->bx, block->bz); switch (GETREG(MYKREG, 77)) { case 0: { // Draw all BG aFD_DrawBg(opa_gfx, exist, game); break; } case 1: { // Do not draw BG unless we're in an island block if ((kind & mRF_BLOCKKIND_ISLAND) == 0) { aFD_DrawBg(opa_gfx, exist, game); } break; } case 2: { // Do not draw BG at all break; } default: { // Draw all BG aFD_DrawBg(opa_gfx, exist, game); break; } } } if (aFD_SetMarinScrollXluSegment(actorx, game, block->bx, block->bz)) { if (GETREG(MYKREG, 77) != 3) { aFD_DrawXluBg(xlu_gfx, exist, game); } } } } static void aFD_MakeMarinScrollInfo(ACTOR* actorx, GAME* game) { FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx; aFD_marin_info_c* marin_info = &field_draw->marin_info; GAME_PLAY* play = (GAME_PLAY*)game; int frame = play->game_frame % 300; f32 frame_f = (f32)frame; f32 wave_radian = (frame_f / 300.0f) * F_PI * 2.0f; f32 wave_cos = cosf_table(wave_radian); f32 beach_cos = cosf_table((wave_radian - 1.2f) + (f32)GETREG(MYKREG, 53) * 0.01f); marin_info->frame = frame; marin_info->tile0_scroll = (int)((f32)play->game_frame * -0.42666667f) - 7; marin_info->tile1_scroll = (int)(wave_cos * -32.0f - -32.0f); mCoBG_WaveCos2BgCheck(wave_cos); marin_info->beach_env_color.r = (u8)(int)(144.0f + ((beach_cos * -21.0f) + 21.0f)); marin_info->beach_env_color.g = (u8)(int)(128.0f + ((beach_cos * -18.0f) + 18.0f)); marin_info->beach_env_color.b = (u8)(int)( 96.0f + ((beach_cos * -14.0f) + 14.0f)); marin_info->beach_env_color.a = (u8)255; } static void Bg_Draw_Actor_draw(ACTOR* actorx, GAME* game) { FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx; aFD_block_c* block = field_draw->block; int i; OPEN_DISP(game->graph); gDPSetTexEdgeAlpha(NEXT_BG_OPA_DISP, 144); gDPSetTexEdgeAlpha(NEXT_POLY_XLU_DISP, 144); gDPSetTextureAdjustMode(NEXT_BG_OPA_DISP, G_TA_DOLPHIN); gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_DOLPHIN); CLOSE_DISP(game->graph); for (i = 0; i < aFD_BLOCK_DRAW_NUM; i++) { aFD_DrawBlock(block, actorx, game); block++; } OPEN_DISP(game->graph); gDPSetTextureAdjustMode(NEXT_BG_OPA_DISP, G_TA_N64); gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_N64); CLOSE_DISP(game->graph); }