#ifndef AC_MY_HOUSE_H #define AC_MY_HOUSE_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct actor_my_house_s MY_HOUSE_ACTOR; struct actor_my_house_s { ACTOR actor_class; int _174; cKF_SkeletonInfo_R_c keyframe; int _1E8; s_xyz work_area[15]; s_xyz morph_area[15]; u8 _2A0[0x2B0 - 0x2A0]; int door_rotation_speed_idx; int house_no; int house_shape; int _2BC; int _2C0; int intro_flag; f32 door_pos_x; f32 door_poz_z; f32 door_rotation_speed; f32 _2D4; int season; }; extern ACTOR_PROFILE MyHouse_Profile; #ifdef __cplusplus } #endif #endif