#ifndef M_DEBUG_MODE_H #define M_DEBUG_MODE_H #include "types.h" #include "graph.h" #include "m_debug.h" #include "pad.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif extern void Debug_mode_input(pad_t* pad); extern void Debug_mode_output(GRAPH* graph); /* Defines for debug mode output colors */ #define DEBUG_PRINT_COLOR_BLACK 0 #define DEBUG_PRINT_COLOR_BLUE 1 #define DEBUG_PRINT_COLOR_RED 2 #define DEBUG_PRINT_COLOR_MAGENTA 3 #define DEBUG_PRINT_COLOR_GREEN 4 #define DEBUG_PRINT_COLOR_CYAN 5 #define DEBUG_PRINT_COLOR_YELLOW 6 #define DEBUG_PRINT_COLOR_WHITE 7 /* Defines for debug mode 2 output colors */ #define DEBUG_PRINT2_COLOR_YELLOW 0 #define DEBUG_PRINT2_COLOR_PINK 1 #define DEBUG_PRINT2_COLOR_BROWN 2 #define DEBUG_PRINT2_COLOR_DARKORANGE 3 #define DEBUG_PRINT2_COLOR_LIGHTORANGE 4 #define DEBUG_PRINT2_COLOR_GRAY 5 #define DEBUG_PRINT2_COLOR_LILAC 6 #define DEBUG_PRINT2_COLOR_LIMEGREEN 7 #define DEBUG_MODE_CHECK_TRIGGER(game, btn) (((game)->pads[1].on.button & (btn)) == (btn)) #define DEBUG_MODE_CHECK_TRIGGER_GAME(btn) (DEBUG_MODE_CHECK_TRIGGER(gamePT, btn)) #ifdef __cplusplus } #endif #endif