#include "ac_boxMove.h" #include "m_name_table.h" static void BoxMove_Actor_ct(ACTOR* actor, GAME* game); static void BoxMove_Actor_dt(ACTOR* actor, GAME* game); static void BoxMove_Actor_move(ACTOR* actor, GAME* game); static void BoxMove_Actor_draw(ACTOR* actor, GAME* game); ACTOR_PROFILE BoxMove_Profile = { mAc_PROFILE_BOXMOVE, ACTOR_PART_BG, ACTOR_STATE_NONE, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(BOXMOVE_ACTOR), &BoxMove_Actor_ct, &BoxMove_Actor_dt, &BoxMove_Actor_move, &BoxMove_Actor_draw, NULL }; static void BoxMove_Actor_ct(ACTOR* actor, GAME* game){ } static void BoxMove_Actor_dt(ACTOR* actor, GAME* game){ } static void BoxMove_Actor_move(ACTOR* actor, GAME* game){ } static void BoxMove_Actor_draw(ACTOR* actor, GAME* game){ }