#include "ac_boxTrick01.h" #include "m_name_table.h" extern void BoxTrick01_Actor_ct(ACTOR* actor, GAME* game); extern void BoxTrick01_Actor_dt(ACTOR* actor, GAME* game); extern void BoxTrick01_Actor_move(ACTOR* actor, GAME* game); ACTOR_PROFILE BoxTrick01_Profile = { mAc_PROFILE_BOXTRICK01, ACTOR_PART_BG, ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED, ETC_BOXTRICK, ACTOR_OBJ_BANK_KEEP, sizeof(BOXTRICK01_ACTOR), &BoxTrick01_Actor_ct, &BoxTrick01_Actor_dt, &BoxTrick01_Actor_move, (mActor_proc)&none_proc1, NULL }; static void BoxTrick01_Actor_ct(ACTOR* actor, GAME* game){ } static void BoxTrick01_Actor_dt(ACTOR* actor, GAME* game){ } static void BoxTrick01_Actor_move(ACTOR* actor, GAME* game){ }