#include "ef_effect_control.h" static void eTaberu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eTaberu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eTaberu_mv(eEC_Effect_c* effect, GAME* game); static void eTaberu_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_taberu = { // clang-format off &eTaberu_init, &eTaberu_ct, &eTaberu_mv, &eTaberu_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eTaberu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eTaberu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eTaberu_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eTaberu_dw(eEC_Effect_c* effect, GAME* game) { // TODO }