#include "ef_effect_control.h" #include "m_common_data.h" static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eWU_mv(eEC_Effect_c* effect, GAME* game); static void eWU_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_warau = { // clang-format off &eWU_init, &eWU_ct, &eWU_mv, &eWU_dw, eEC_IMMEDIATE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { eEC_CLIP->make_effect_proc(eEC_EFFECT_WARAU, pos, NULL, game, NULL, item_name, prio, 0, 0); } static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { effect->scale.x = 0.0045f; effect->scale.y = 0.0045f; effect->scale.z = 0.0045f; effect->offset.x = 0.0f; effect->offset.y = 0.0f; effect->offset.z = 0.0f; effect->timer = 24; } static void eWU_mv(eEC_Effect_c* effect, GAME* game) { sAdo_OngenPos((u32)effect, 15, &effect->position); eEC_CLIP->set_continious_env_proc(effect, 24, 24); } extern Gfx ef_warau01_00_modelT[]; extern Gfx ef_warau01_01_modelT[]; extern Gfx ef_warau01_02_modelT[]; extern Gfx ef_warau01_03_modelT[]; static Gfx* eWU_DispTable[12] = { // clang-format off NULL, NULL, ef_warau01_00_modelT, ef_warau01_00_modelT, ef_warau01_01_modelT, ef_warau01_01_modelT, ef_warau01_02_modelT, ef_warau01_02_modelT, ef_warau01_03_modelT, ef_warau01_03_modelT, NULL, NULL, // clang-format on }; static void eWU_dw(eEC_Effect_c* effect, GAME* game) { s16 counter = (24 - effect->timer) >> 1; xyz_t* pos = &effect->position; xyz_t* ofs = &effect->offset; xyz_t* scale = &effect->scale; counter = CLAMP(counter, 0, 11); if (eWU_DispTable[counter] != NULL) { OPEN_DISP(game->graph); eEC_CLIP->auto_matrix_xlu_offset_proc(game, pos, scale, ofs); gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, 255); gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 255, 255); gSPDisplayList(NEXT_POLY_XLU_DISP, eWU_DispTable[counter]); CLOSE_DISP(game->graph); } }