trim_ctors: true symbol_aligns: 0x80207458: 8 # align RunQueue to 0x001251d8 0x800b9140: 32 # align gam_win_moji1_tex to 32 bytes 0x801f71c0: 32 # align texture_buffer_data to 32 bytes 0x800daaa0: 32 # align texture_cache_data_func to 32 bytes 0x80206f30: 16 # malloc.c align 16 bytes 0x800ab260: 32