#ifndef KS_NES_CORE_H #define KS_NES_CORE_H #include "types.h" #include "Famicom/ks_nes_common.h" extern int ksNesReset(ksNesCommonWorkObj* wp, ksNesStateObj* sp, u32 flags, u8* chrramp, u8* bbramp); extern void ksNesEmuFrame(ksNesCommonWorkObj* wp, ksNesStateObj* sp, u32 flags); extern void ksNesPushResetButton(ksNesStateObj* sp); #endif