#ifndef AC_AIRPLANE_H #define AC_AIRPLANE_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif enum { aAp_STATUS_FREE_FLY_MOVE, aAp_STATUS_FALL_FLY_MOVE, aAp_STATUS_FALL_FLY_MOVE2, aAp_STATUS_SOMER_FLY_MOVE, aAp_STATUS_START_FLY_MOVE, aAp_STATUS_STOP_FLY_MOVE, aAp_STATUS_PLAYER_CATCH, aAp_STATUS_NUM }; enum { aAp_TILT_DOWN, aAp_TILT_UP, aAp_TILT_NUM }; typedef struct airplane_s { ACTOR actor_class; s16 status; s16 tilt_status; f32 speed; f32 y_speed; f32 rotY_goal; f32 rotY_min; f32 rotY; f32 rotX; f32 rotZ; int joystick_y; int joystick_x; s16 ground_timer; int wind_frame; int wind_change_frame; xyz_t* wind; u8 _1AC[28]; // unused } AIRPLANE_ACTOR; extern ACTOR_PROFILE Airplane_Profile; #ifdef __cplusplus } #endif #endif