#ifndef AC_EVENT_MANAGER_H #define AC_EVENT_MANAGER_H #include "types.h" #include "m_actor.h" #include "m_npc.h" #include "m_olib.h" #ifdef __cplusplus extern "C" { #endif typedef struct event_manager_actor_s EVENT_MANAGER_ACTOR; enum { aEvMgr_EVENT_PLACE_SHRINE = 4, }; typedef int (*aEvMgr_TITLE_FADE_PROC)(EVENT_MANAGER_ACTOR*, int, u8, int); typedef struct event_manager_clip_s { EVENT_MANAGER_ACTOR* event_manager_actor; aEvMgr_TITLE_FADE_PROC title_fade_proc; } aEvMgr_Clip_c; typedef struct event_manager_field_info_s { BlockOrUnit_c block_max; Anmhome_c* reserve_buf; int reserve_num; } aEvMgr_field_info_c; struct event_manager_actor_s { ACTOR actor_class; int player_bx; int player_bz; int player_last_bx; int player_last_bz; u8 _184[0x1E8 - 0x184]; aEvMgr_field_info_c field_info; u8 _1F8[0x208 - 0x1F8]; int change; BlockOrUnit_c next_block; BlockOrUnit_c pool_block; int pool_block_exists; BlockOrUnit_c station_block; int station_block_exists; BlockOrUnit_c shrine_block; int shrine_block_exists; BlockOrUnit_c player_home_block; int player_home_exists; BlockOrUnit_c dock_block; int dock_block_exists; int _250; int _254; aEvMgr_Clip_c clip; }; extern ACTOR_PROFILE Event_Manager_Profile; #ifdef __cplusplus } #endif #endif