#ifndef AC_NPC_RTC_H #define AC_NPC_RTC_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct actor_npc_rtc_s NPCRTC_ACTOR; typedef void (*aNPCRTC_SUB_PROC)(NPCRTC_ACTOR* rtc, GAME_PLAY* play); struct actor_npc_rtc_s{ NPC_ACTOR npc_class; int unk994; int unk998; aNPCRTC_SUB_PROC unk99C; int unk9A0; int unk9A4; int unk9A8; int unk9AC; int unk9B0; int unk9B4; int unk9B8; }; extern ACTOR_PROFILE Npc_Rtc_Profile; #ifdef __cplusplus } #endif #endif