#ifndef AC_SHOP_INDOOR_H #define AC_SHOP_INDOOR_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct shop_indoor_actor_s SHOP_INDOOR_ACTOR; typedef int (*aSI_CHANGE_WALL_PROC)(mActor_name_t item); typedef int (*aSI_CHANGE_CARPET_PROC)(mActor_name_t item); typedef void (*aSI_INDOOR_DMA_AGAIN_PROC)(); typedef void (*aSI_CHANGE2DEFAULT_PROC)(); typedef struct shop_indoor_clip_s { SHOP_INDOOR_ACTOR* shop_indoor_actor; aSI_CHANGE_WALL_PROC change_wall_proc; aSI_CHANGE_CARPET_PROC change_carpet_proc; aSI_INDOOR_DMA_AGAIN_PROC indoor_dma_again_proc; aSI_CHANGE2DEFAULT_PROC change2default_proc; } aSI_Clip_c; struct shop_indoor_actor_s { ACTOR actor_class; s16 floor_default_tex_no; s16 wall_default_tex_no; s16 floor_data_idx; s16 wall_data_idx; int _17C; u8* floor_data_p[2]; u8* wall_data_p[2]; s16 shop_idx; aSI_Clip_c clip; int fukubiki_active; }; extern ACTOR_PROFILE Shop_Indoor_Profile; #ifdef __cplusplus } #endif #endif