#ifndef AC_SHOP_MANEKIN_H #define AC_SHOP_MANEKIN_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct manekin_actor_s { xyz_t wpos; int ut_x; int ut_z; mActor_name_t item; u8* tex_p; u8* palette_p; mCoBG_bg_regist_c bg_regist; int move_bg_num; int _4C; int naked; } MANEKIN_ACTOR; typedef struct shop_manekin_actor_s SHOP_MANEKIN_ACTOR; typedef void (*aSM_MANEKIN_DMA_AGAIN_PROC)(); typedef void (*aSM_CHANGE2NAKEDMANEKIN_PROC)(int ut_x, int ut_z); typedef void (*aSM_NAKED2CLOTH_PROC)(int ut_x, int ut_z); typedef struct shop_manekin_clip_s { SHOP_MANEKIN_ACTOR* shop_manekin_actor_p; aSM_MANEKIN_DMA_AGAIN_PROC manekin_dma_again_proc; aSM_CHANGE2NAKEDMANEKIN_PROC change2naked_manekin_proc; aSM_NAKED2CLOTH_PROC naked2cloth_proc; } aSM_Clip_c; struct shop_manekin_actor_s { ACTOR actor_class; int current_block_manekin_num; MANEKIN_ACTOR* manekin_actors; int now_block_x; int now_block_z; aSM_Clip_c clip; u8* naked_tex_p; u8* naked_pal_p; int _19C; }; extern ACTOR_PROFILE Shop_Manekin_Profile; #ifdef __cplusplus } #endif #endif