#ifndef AC_SHRINE_H #define AC_SHRINE_H #include "types.h" #include "libultra/libultra.h" #include "m_actor.h" #include "ac_structure.h" #include "m_common_data.h" #include "m_font.h" #include "m_item_name.h" #include "m_player_lib.h" #include "m_rcp.h" #include "m_soncho.h" #ifdef __cplusplus extern "C" { #endif typedef struct ac_shrine_s SHRINE_ACTOR; typedef void (*aSHR_ANIME_PLAY_PROC)(); typedef struct ac_shrine_clip_s { aSHR_ANIME_PLAY_PROC anime_play_proc; int play_flag; int hem_flag; } aSHR_Clip_c; #define aSHR_GET_CLIP() ((aSHR_Clip_c*)(Common_Get(clip).shrine_clip)) #define aSHR_SET_CLIP(v) (Common_Get(clip).shrine_clip = (v)) typedef struct ac_shrine_present_s aSHR_Present_c; typedef void (*aSHR_Present_PROC)(aSHR_Present_c*); struct ac_shrine_present_s { xyz_t trans; f32 percent; int finish_flag; aSHR_Present_PROC move_proc; }; struct ac_shrine_s { STRUCTURE_ACTOR structure_class; }; extern ACTOR_PROFILE Shrine_Profile; #ifdef __cplusplus } #endif #endif