#ifndef AC_T_KEITAI_H #define AC_T_KEITAI_H #include "types.h" #include "ac_tools.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif extern ACTOR_PROFILE T_Keitai_Profile; typedef void (*KEITAI_PROC)(ACTOR*); typedef struct t_keitai_s{ TOOLS_ACTOR tools_class; KEITAI_PROC action_proc; int action; cKF_SkeletonInfo_R_c keyframe; s_xyz work[4]; s_xyz morph[4]; char* bank_ram_start; } KEITAI_ACTOR; typedef struct t_keitai_action_anim_s { cKF_Animation_R_c* animation; f32 start_frame; f32 end_frame; } KEITAI_ACTION_ANIM; #ifdef __cplusplus } #endif #endif