#ifndef AC_T_TUMBLER_H #define AC_T_TUMBLER_H #include "types.h" #include "m_actor.h" #include "ac_tools.h" #ifdef __cplusplus extern "C" { #endif typedef struct tool_tumbler_s TOOL_TUMBLER_ACTOR; typedef void (*aTTB_ACTION_PROC)(TOOL_TUMBLER_ACTOR*); struct tool_tumbler_s { TOOLS_ACTOR tools_class; aTTB_ACTION_PROC action_proc; int action; }; extern void aTTB_actor_ct(ACTOR* actorx, GAME* game); extern void aTTB_actor_move(ACTOR* actorx, GAME* game); extern void aTTB_actor_draw(ACTOR* actorx, GAME* game); extern ACTOR_PROFILE T_Tumbler_Profile; #ifdef __cplusplus } #endif #endif