#ifndef AC_TRAIN0_H #define AC_TRAIN0_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif typedef struct train0_s { ACTOR actor_class; int steam_available; cKF_SkeletonInfo_R_c keyframe; int steam_timer; s_xyz work[15]; s_xyz target[15]; u8 pad4[0x2b4 - 0x2A0]; int tr_action; u8 pad5[0x2BC - 0x2B8]; int effect_num; int unk2c0; ACTOR* tr_actor_p; f32 tr1_pos; f32 tr_speed; u8 pad6[0x2D8 - 0x2CC]; } TRAIN0_ACTOR; extern ACTOR_PROFILE Train0_Profile; #ifdef __cplusplus } #endif #endif