#ifndef GAME64_H #define GAME64_H #include "types.h" #ifdef __cplusplus extern "C" { #endif extern void Na_InitAudio(void (*fatal_callback)(), u8* load_addr, size_t load_size, u8* bootsound, size_t bootsound_size, BOOL cut_flag); extern void Na_GameFrame(); extern void Na_BgmStart(u8); extern void Na_BgmCrossfadeStart(u8); extern void Na_BgmStop(u16); extern void Na_SysTrgStart(u16); extern void Na_PlyWalkSe(int, u16, f32); extern void Na_PlyWalkSeRoom(int, u16, f32); extern void Na_NpcWalkSe(int, u16, f32); extern void Na_NpcWalkSeRoom(int, u16, f32); extern void Na_PlayerStatusLevel(f32, int); extern void Na_VoiceSe(u8, u8, u8, s16, u8, u8); extern void Na_MessageStatus(u8); extern void Na_MessageSpeed(u8); extern u8 Na_MessageSpeedGet(); extern void Na_SysLevStart(u8); extern void Na_SysLevStop(u8); extern void Na_OngenPos(u32, u8, u16, f32); extern void Na_OngenTrgStart(u16, u16, f32); extern void Na_SetOutMode(u8); extern void Na_SetVoiceMode(u8); extern void Na_FloorTrgStart(u8, u16, f32); extern void Na_Pause(u8); extern void Na_RhythmPos(u32, u8, u16, f32); extern void Na_SpecChange(int); extern void Na_MDPlayerPos(u16, u16, u16, int, f32); extern void Na_BGMVolume(f32, u16); extern void Na_SubGameStart(); extern void Na_SubGameEnd(); extern u8 Na_SubGameOK(); extern void Na_Tenki(u8); extern void Na_KishaStatusTrg(u8); extern void Na_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2); extern void Na_TTKK_ARM(u8); extern void Na_OngenTrgStartSpeed(u16, u16, f32, f32); extern void Na_TrgSeEcho(u8); extern void Na_LevSeEcho(u8); extern void Na_BgmFadeoutCheck(); extern void Na_SeFadeoutCheck(); extern void Na_RoomType(u8); extern void Na_Museum(u8); extern void Na_SoftReset(); extern void Na_SceneMode(u8); extern u8 Na_RoomIncectPos(int, u16, u16, f32); extern void Na_FurnitureInstPos(int, u16, f32); extern int Na_GetSoundFrameCounter(); extern void Na_kazagurumaLevel(f32); extern u8 Na_CheckNeosBoot(); extern void Na_RestartPrepare(); extern u8 Na_CheckRestartReady(); extern void Na_Restart(); #ifdef __cplusplus } #endif #endif