#ifndef M_BG_ITEM_H #define M_BG_ITEM_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif extern void mBI_change_bg_item(GAME_PLAY* play); extern void mBI_ct(); extern void mBI_move(GAME_PLAY* play); typedef void (*BI_PROC)(GAME_PLAY*); #ifdef __cplusplus } #endif #endif