#ifndef M_CARD_H #define M_CARD_H #include "types.h" #include "libu64/gfxprint.h" #include "m_personal_id.h" #include "m_land_h.h" #include "m_private.h" #ifdef __cplusplus extern "C" { #endif enum { mCD_ERROR_NOT_ENABLED, // N [not enabled?] mCD_ERROR_AREA, // A [area?] mCD_ERROR_WRITE, // W [write] mCD_ERROR_READ, // R [read?] mCD_ERROR_CHECKSUM, // C [checksum] mCD_ERROR_OUTDATED, // O [outdated] mCD_ERROR_CREATE, // c [create] mCD_ERROR_NUM }; enum { mCD_SPACE_BG_GET_SLOT, mCD_SPACE_BG_MAIN, mCD_SPACE_BG_NUM }; #define mCD_RESULT_ERROR -1 #define mCD_RESULT_BUSY 0 #define mCD_RESULT_SUCCESS 1 #define mCD_MEMCARD_SECTORSIZE 0x2000 typedef struct { mLd_land_info_c land; PersonalID_c pid[PLAYER_NUM]; } mCD_persistent_data_c; extern s32 mCD_GetThisLandSlotNo_code(int* player_no, s32* slot_card_results); extern void mCD_save_data_aram_malloc(); extern void mCD_set_aram_save_data(); extern void mCD_init_card(); extern void mCD_PrintErrInfo(gfxprint_t* gfxprint); extern void mCD_InitAll(); extern void mCD_LoadLand(); extern void mCD_toNextLand(); extern int mCD_EraseBrokenLand_bg(void*); extern int mCD_card_format_bg(u8); extern void mCD_ReCheckLoadLand(GAME_PLAY* play); #ifdef __cplusplus } #endif #endif