#ifndef M_HOME_H #define M_HOME_H #include "types.h" #include "m_home_h.h" #include "m_field_make.h" #include "m_actor_type.h" #include "m_personal_id.h" #include "audio.h" #include "lb_rtc.h" #include "m_mail.h" #ifdef __cplusplus extern "C" { #endif extern void mHm_ClearHomeInfo(int home_no); extern void mHm_ClearAllHomeInfo(); extern void mHm_SetNowHome(); extern void mHm_SetDefaultPlayerRoomData(int home_no); extern void mHm_InitHomeInfo(mHm_hs_c* home, int player_no); extern void mHm_CheckRehouseOrder(); extern int mHm_KeepHouseSize(u8 player_no); extern int mHm_CheckKeepHouseSize(u8 player_no); extern int mHm_SetBasement(u8 home_no); extern void mHm_InitCottage(mHm_cottage_c* cottage); #ifdef __cplusplus } #endif #endif