#ifndef M_ITEM_NAME_H #define M_ITEM_NAME_H #include "types.h" #include "m_actor_type.h" #ifdef __cplusplus extern "C" { #endif #define mIN_ITEM_NAME_LEN 16 extern u8 itemName_paper[]; extern u8 itemName_money[]; extern u8 itemName_tool[]; extern u8 itemName_fish[]; extern u8 itemName_cloth[]; extern u8 itemName_etc[]; extern u8 itemName_carpet[]; extern u8 itemName_wall[]; extern u8 itemName_fruit[]; extern u8 itemName_plant[]; extern u8 itemName_minidisk[]; extern u8 itemName_dummy[]; extern u8 itemName_ticket[]; extern u8 itemName_insect[]; extern u8 itemName_hukubukuro[]; extern u8 itemName_kabu[]; extern u8 ftrName_table[]; extern u8 ftrName2_table[]; enum item_article { mIN_ARTICLE_NONE, mIN_ARTICLE_A, mIN_ARTICLE_AN, mIN_ARTICLE_THE, mIN_ARTICLE_SOME, mIN_ARTICLE_NUM }; extern void mIN_copy_name_str(u8* str, mActor_name_t item_no); extern int mIN_get_item_article(mActor_name_t item_no); #ifdef __cplusplus } #endif #endif