#ifndef M_PERSONAL_ID_H #define M_PERSONAL_ID_H #include "types.h" #include "m_land_h.h" #include "m_actor_type.h" #ifdef __cplusplus extern "C" { #endif #define PLAYER_NUM 4 #define FOREIGNER_NUM 1 #define TOTAL_PLAYER_NUM (PLAYER_NUM + FOREIGNER_NUM) #define PLAYER_NAME_LEN 8 /* sizeof(PersonalID_c) == 0x14 */ typedef struct personal_id_s { /* 0x00 */ u8 player_name[PLAYER_NAME_LEN]; /* 0x08 */ u8 land_name[LAND_NAME_SIZE]; /* 0x10 */ u16 player_id; /* 0x12 */ u16 land_id; } PersonalID_c; #ifdef __cplusplus } #endif #endif