#ifndef M_POLICE_BOX_H #define M_POLICE_BOX_H #include "types.h" #include "m_actor_type.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif #define mPB_POLICE_BOX_ITEM_STORAGE_COUNT 20 /* total storage space */ #define mPB_MAX_GROW_SIZE 5 /* Maximum number of items to trigger generating random new items */ /* Possible new items to add to lost and found */ enum police_box_category { mPB_CATEGORY_GOODS, mPB_CATEGORY_ITEM, mPB_CATEGORY_FLOWER, mPB_CATEGORY_UMBRELLA, mPB_CATEGORY_NUM }; /* sizeof(PoliceBox_c) == 0x28 */ typedef struct police_box_s { /* 0x00 */ mActor_name_t keep_items[mPB_POLICE_BOX_ITEM_STORAGE_COUNT]; } PoliceBox_c; extern void mPB_copy_itemBuf(mActor_name_t* item_buf); extern int mPB_get_keep_item_sum(); extern void mPB_keep_item(mActor_name_t item_no); extern void mPB_keep_all_item_in_block(int blk_x, int blk_z); extern void mPB_force_set_keep_item(); extern void mPB_police_box_init(GAME* game); #ifdef __cplusplus } #endif #endif