#include "ac_ev_kabuPeddler.h" #include "m_common_data.h" #include "m_font.h" #include "m_msg.h" #include "m_player_lib.h" #include "m_play.h" enum { aEKPD_ACTION_TALK_END_WAIT, aEKPD_ACTION_SELL_CHECK, aEKPD_ACTION_SELL_CHECK_AFTER, aEKPD_ACTION_SELL_CHECK2, aEKPD_ACTION_SELL_CEHCK_AFTER2, aEKPD_ACTION_MONEY_GET_DEMO_START_WAIT, aEKPD_ACTION_MONEY_GET_DEMO_END_WAIT, aEKPD_ACTION_KABU_TRANS_DEMO_START_WAIT, aEKPD_ACTION_NUM }; static void aEKPD_actor_ct(ACTOR* actorx, GAME* game); static void aEKPD_actor_dt(ACTOR* actorx, GAME* game); static void aEKPD_actor_draw(ACTOR* actorx, GAME* game); static void aEKPD_actor_move(ACTOR* actorx, GAME* game); static void aEKPD_actor_save(ACTOR* actorx, GAME* game); static void aEKPD_actor_init(ACTOR* actorx, GAME* game); ACTOR_PROFILE Ev_KabuPeddler_Profile = { mAc_PROFILE_EV_KABUPEDDLER, ACTOR_PART_NPC, ACTOR_STATE_NONE, SP_NPC_KABUPEDDLER, ACTOR_OBJ_BANK_KEEP, sizeof(EV_KABUPEDDLER_ACTOR), &aEKPD_actor_ct, &aEKPD_actor_dt, &aEKPD_actor_init, mActor_NONE_PROC1, &aEKPD_actor_save }; static void aEKPD_setupAction(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int talk_act); static void aEKPD_talk_request(ACTOR*, GAME*); static int aEKPD_talk_init(ACTOR*, GAME*); static int aEKPD_talk_end_chk(ACTOR*, GAME*); static void aEKPD_actor_ct(ACTOR* actorx, GAME* game) { static aNPC_ct_data_c ct_data = { &aEKPD_actor_move, &aEKPD_actor_draw, 3, &aEKPD_talk_request, &aEKPD_talk_init, &aEKPD_talk_end_chk, 0 }; EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx; if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) { (*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data); kabuPeddler->setup_talk_proc = &aEKPD_setupAction; } } static void aEKPD_actor_save(ACTOR* actorx, GAME* game) { (*Common_Get(clip).npc_clip->save_proc)(actorx, game); } static void aEKPD_actor_dt(ACTOR* actorx, GAME* game) { (*Common_Get(clip).npc_clip->dt_proc)(actorx, game); mEv_actor_dying_message(mEv_EVENT_KABU_PEDDLER, actorx); } static void aEKPD_actor_init(ACTOR* actorx, GAME* game) { (*Common_Get(clip).npc_clip->init_proc)(actorx, game); } static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) { (*Common_Get(clip).npc_clip->draw_proc)(actorx, game); } #include "../src/ac_ev_kabuPeddler_move.c_inc"