static bg_item_type_data_c* type_data_table_p_a[bIT_TYPE_CAT_NUM] = { typeData_table_bgCherryItem, typeData_table_bgCherryItem2, typeData_table_ftr, typeData_table_item1, typeData_table_crack, typeData_table_dummy, }; static int bg_cherry_item_talking_display_limit_check(int idx) { int res = FALSE; if ((idx >= bIT_DRAW_TYPE_TREE2 && idx <= bIT_DRAW_TYPE_TREE4_BG) || (idx >= bIT_DRAW_TYPE_PALM002 && idx <= bIT_DRAW_TYPE_PALM004_CC) || (idx >= bIT_DRAW_TYPE_CEDAR002 && idx <= bIT_DRAW_TYPE_CEDAR004) || (idx >= bIT_DRAW_TYPE_GOLD_TREE002 && idx <= bIT_DRAW_TYPE_GOLD_TREE004) || idx == bIT_DRAW_TYPE_NOTICE || idx == bIT_DRAW_TYPE_MAPBOARD || idx == bIT_DRAW_TYPE_MELODY) { res = TRUE; } return res; } static void bCI_actor_move(ACTOR* actorx, GAME* game) { BG_ITEM_ACTOR* bg_item = (BG_ITEM_ACTOR*)actorx; GAME_PLAY* play = (GAME_PLAY*)game; bg_item_common_c* common = &bg_item->common; bg_item_common_info_c* common_info = &common->common_info; common_info->type_data_table_p = type_data_table_p_a; common_info->pos_table_p = pos_table; common->flags = 0; if (Camera2_CheckCullingMode() != FALSE) { common->flags |= 1; } common->talk_display_limit_check_proc = &bg_cherry_item_talking_display_limit_check; bg_item_common_move(play, actorx, common); }