#include "ef_effect_control.h" static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game); static void eSSHKR_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_siawase_hikari = { // clang-format off &eSSHKR_init, &eSSHKR_ct, &eSSHKR_mv, &eSSHKR_dw, 72, eEC_EFFECT_SIAWASE_HANA, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eSSHKR_dw(eEC_Effect_c* effect, GAME* game) { // TODO }