#include "player_select.h" #include "m_field_info.h" #include "m_start_data_init.h" #include "m_controller.h" #include "m_select.h" #include "m_font.h" #include "m_lib.h" #include "m_rcp.h" #include "sys_matrix.h" #include "m_flashrom.h" #include "m_common_data.h" /* ' みとうろく' (Unregisterd) */ static u8 mitouroku_str[6] = { 0x20, 0x1F, 0x13, 0x02, 0xC0, 0x07 }; /* '<がいしゅつちゅう>' () */ static u8 l_gaishutu_str[10] = { 0x3C, 0xE7, 0x01, 0x0B, 0xCA, 0x11, 0x10, 0xCA, 0x02, 0x3E }; /* '<ざいたくちゅう>' () */ static u8 l_zaitaku_str[9] = { 0x3C, 0xEC, 0x01, 0x0F, 0x07, 0x10, 0xCA, 0x02, 0x3E }; /* 'よそからあそびにきた' (Came from another place) */ static u8 l_yosokara_str[10] = { 0x60, 0x0E, 0x05, 0x7B, 0x00, 0x0E, 0xF7, 0x15, 0x06, 0x0F }; static void player_select_game_data_init(GAME_PLAYER_SELECT* player_select) { int player_no = player_select->player_no; mFI_ClearFieldData(); if (mSDI_StartInitBefore((GAME*)player_select, player_no, mSDI_INIT_MODE_NEW, mSDI_MALLOC_FLAG_GAME) == TRUE) { player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS; } } static void player_select_game_data_init_save(GAME_PLAYER_SELECT* player_select) { if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_FROM, mSDI_MALLOC_FLAG_GAME) == TRUE) { player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS; } else { player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE; } } static void player_select_game_data_init_new_player(GAME_PLAYER_SELECT* player_select) { if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_NEW_PLAYER, mSDI_MALLOC_FLAG_GAME) == TRUE) { player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS; } else { player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE; } } static void player_select_game_data_init_pak(GAME_PLAYER_SELECT* player_select) { if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_PAK, mSDI_MALLOC_FLAG_GAME) == TRUE) { player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS; } else { player_select->err_no = PLAYER_SELECT_INIT_ERR_PAK; } } static void player_select_game_data_init_err(GAME_PLAYER_SELECT* player_select) { player_select->mode = PLAYER_SELECT_MODE_SELECTION; } static PLAYER_SELECT_INIT_PROC l_init_proc[mSDI_INIT_MODE_NUM] = { &player_select_game_data_init, &player_select_game_data_init_new_player, &player_select_game_data_init_save, &player_select_game_data_init_pak, &player_select_game_data_init_err }; static void player_select_init_after(GAME_PLAYER_SELECT* player_select) { mSDI_StartInitAfter((GAME*)player_select, FALSE, mSDI_MALLOC_FLAG_GAME); } static void player_select_next_mode(int* mode, int max) { (*mode)++; if (*mode >= max) { *mode = 0; } } static void player_select_back_mode(int* mode, int max) { (*mode)--; if (*mode < 0) { *mode = max - 1; } } static void player_select_move_main(GAME_PLAYER_SELECT* player_select) { int mode = player_select->mode; if (player_select->err_no == PLAYER_SELECT_INIT_ERR_NONE) { if (chkTrigger(BUTTON_A)) { int player_no = player_select->player_no; if (mode == PLAYER_SELECT_MODE_SELECTION) { player_select->mode = PLAYER_SELECT_MODE_PLAY; } if (player_select->mode == PLAYER_SELECT_MODE_PLAY) { (*player_select->init_procs[player_no])(player_select); } } if (chkTrigger(BUTTON_DDOWN) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) { if (player_select->land_exist == TRUE) { player_select_next_mode(&player_select->player_no, SELECT_PLAYER_NUM); } else { player_select_next_mode(&player_select->player_no, PLAYER_NUM); } } if (chkTrigger(BUTTON_DUP) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) { if (player_select->land_exist == TRUE) { player_select_back_mode(&player_select->player_no, SELECT_PLAYER_NUM); } else { player_select_back_mode(&player_select->player_no, PLAYER_NUM); } } } else if (player_select->err_no == PLAYER_SELECT_INIT_ERR_SUCCESS) { player_select_init_after(player_select); GAME_GOTO_NEXT((GAME*)player_select, select, SELECT); } else { Common_Set(scene_from_title_demo, -1); player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE; player_select->mode = PLAYER_SELECT_MODE_SELECTION; } } static void str_add_word(u8* dst, const u8* word0, const u8* word1, int word0_len, int word1_len) { for (word0_len; word0_len != 0; word0_len--) { *dst++ = *word0++; } for (word1_len; word1_len != 0; word1_len--) { *dst++ = *word1++; } } static int l_ps_white_color[3] = { 250, 220, 100 }; static int l_ps_select_color[3] = { 200, 55, 55 }; /* not translated, プレーヤー せんたく, player selection */ static u8 _debug_player_select[10] = { 0xE4, 0xBA, 0x90, 0xB4, 0x90, 0x20, 0x0D, 0xC3, 0x0F, 0x07 }; static void player_select_draw_title(GAME_PLAYER_SELECT* player_select) { mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT); mFont_SetLineStrings_AndSpace((GAME*)player_select, _debug_player_select, ARRAY_SIZE(_debug_player_select, u8), 85.0f, 15.0f, 200, 200, 200, 255, FALSE, TRUE, 0, 1.2f, 1.2f, mFont_MODE_FONT); mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT); } static void player_select_draw_player_no(GAME_PLAYER_SELECT* player_select) { u8 name_buf[8 + SELECT_NAME_LEN]; u8 pre_str[8] = { 0xED, 0xCA, 0x02, 0x15, 0xC3, 0x20, 0x20, 0x20 }; int player_no = player_select->player_no; int i; for (i = 0; i < PLAYER_NUM; i++) { int* color; /* create text */ mem_clear(name_buf, ARRAY_SIZE(name_buf, u8), CHAR_SPACE); str_add_word(name_buf, pre_str, player_select->player_names[i], 8, SELECT_NAME_LEN); /* set player no */ name_buf[6] = (u8)i | CHAR_ZERO; color = (player_no == i) ? l_ps_select_color : l_ps_white_color; mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT); mFont_SetLineStrings_AndSpace((GAME*)player_select, name_buf, ARRAY_SIZE(name_buf, u8), 70.0f, 65.0f + 15.0f * i, color[0], color[1], color[2], 255, FALSE, TRUE, 0, 0.8f, 0.8f, mFont_MODE_FONT); mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT); } } static void player_select_draw_yosokara(GAME_PLAYER_SELECT* player_select) { u8* name = player_select->player_names[PLAYER_NUM]; int* color = (player_select->player_no == PLAYER_NUM) ? l_ps_select_color : l_ps_white_color; mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT); mFont_SetLineStrings_AndSpace((GAME*)player_select, name, SELECT_NAME_LEN, 70.0f, 65.0f + 15.0f * PLAYER_NUM, color[0], color[1], color[2], 255, FALSE, TRUE, 0, 0.8f, 0.8f, mFont_MODE_FONT); mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT); } static void player_select_draw_main(GAME_PLAYER_SELECT* player_select) { GRAPH* g = player_select->game.graph; OPEN_DISP(g); gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_0, 0); gSPSegment(NOW_FONT_DISP++, G_MWO_SEGMENT_0, 0); DisplayList_initialize(g, 0, 0, 0, NULL); gDPPipeSync(NOW_POLY_OPA_DISP++); CLOSE_DISP(g); showView(&player_select->view, VIEW_UPDATE_ALL); player_select_draw_title(player_select); player_select_draw_player_no(player_select); player_select_draw_yosokara(player_select); } static void player_select_main(GAME* game) { GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game; player_select_move_main(player_select); player_select_draw_main(player_select); { GRAPH* g = game->graph; game_debug_draw_last(game, g); game_draw_last(g); } } extern void player_select_cleanup(GAME* game) { } extern void player_select_init(GAME* game) { GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game; GRAPH* g = game->graph; int i; game->exec = &player_select_main; game->cleanup = &player_select_cleanup; { View* view = &player_select->view; initView(view, g); view->flag = VIEW_UPDATE_ORTHOGRAPHIC; } new_Matrix(game); SetGameFrame(1); player_select->player_no = 0; player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE; player_select->mode = PLAYER_SELECT_MODE_SELECTION; for (i = 0; i < SELECT_PLAYER_NUM; i++) { int j; for (j = 0; j < 6; j++) { player_select->player_names[i][j] = mitouroku_str[j]; } for (j = 6; j < SELECT_NAME_LEN; j++) { player_select->player_names[i][j] = CHAR_SPACE; } player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_NO_SAVE; } for (i = 0; i < LAND_NAME_SIZE; i++) { player_select->land_name[i] = CHAR_SPACE; } player_select->land_exist = FALSE; if (mFRm_CheckSaveData() == TRUE) { Private_c* private_p = Save_Get(private_data); for (i = 0; i < PLAYER_NUM; i++) { u8* name = player_select->player_names[i]; if (mPr_CheckPrivate(private_p) == TRUE) { mPr_CopyPlayerName(name, private_p->player_ID.player_name); if (private_p->exists == FALSE) { mem_copy(name + PLAYER_NAME_LEN, l_gaishutu_str, 10); player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_OUT; } else { mem_copy(name + PLAYER_NAME_LEN, l_zaitaku_str, 9); player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_HOME; } } else { player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_UNREGISTERED; } private_p++; } mLd_CopyLandName(player_select->land_name, Save_Get(land_info.name)); player_select->land_exist = TRUE; } for (i = 0; i < SELECT_PLAYER_NAME_EXTRA; i++) { player_select->player_names[PLAYER_NUM][i] = l_yosokara_str[i]; } for (i = SELECT_PLAYER_NAME_EXTRA; i < SELECT_NAME_LEN; i++) { player_select->player_names[PLAYER_NUM][i] = CHAR_SPACE; } player_select->player_types[PLAYER_NUM] = PLAYER_SELECT_PLAYER_MODE_OUT; for (i = 0; i < SELECT_PLAYER_NUM; i++) { player_select->init_procs[i] = l_init_proc[player_select->player_types[i]]; } Common_Set(player_no, 0); Common_Set(player_data_mode, 0); Common_Set(scene_from_title_demo, -1); }