#ifndef M_SCENE_TABLE_H #define M_SCENE_TABLE_H #include "types.h" #ifdef __cplusplus extern "C" { #endif enum field_draw_type { FIELD_DRAW_TYPE_OUTDOORS, FIELD_DRAW_TYPE_INDOORS, FIELD_DRAW_TYPE_TRAIN, FIELD_DRAW_TYPE_PLAYER_SELECT, FIELD_DRAW_TYPE_NUM }; /* TODO: is this right? I assume so based on file names but there may be a better place for this */ enum scene_table { SCENE_TEST1, SCENE_TEST2, SCENE_TEST3, SCENE_WATER_TEST, SCENE_FOOTPRINT_TEST, SCENE_NPC_TEST, SCENE_NPC_HOUSE, /* npc house interior */ SCENE_FG, /* outdoors/FG */ SCENE_RANDOM_NPC_TEST, SCENE_SHOP0, /* nook's cranny */ SCENE_BG_TEST_NO_RIVER, SCENE_BG_TEST_RIVER, SCENE_BROKER_SHOP, /* crazy redd's tent */ SCENE_FIELD_TOOL_INSIDE, SCENE_POST_OFFICE, /* post office */ SCENE_START_DEMO, /* after player select */ SCENE_START_DEMO2, /* */ SCENE_POLICE_BOX, SCENE_BUGGY, SCENE_PLAYERSELECT, SCENE_MY_ROOM_S, SCENE_MY_ROOM_M, SCENE_MY_ROOM_L, SCENE_CONVENI, /* nook 'n' go */ SCENE_SUPER, /* nookway */ SCENE_DEPART, /* nookington's 1st floor */ SCENE_TEST5, SCENE_PLAYERSELECT_2, SCENE_PLAYERSELECT_3, SCENE_DEPART_2, /* nookington's 2nd floor */ SCENE_EVENT_ANNOUNCEMENT, SCENE_KAMAKURA, SCENE_FIELD_TOOL, SCENE_TITLE_DEMO, /* title screen demo */ SCENE_PLAYERSELECT_SAVE, SCENE_MUSEUM_ENTRANCE, SCENE_MUSEUM_ROOM_PAINTING, SCENE_MUSEUM_ROOM_FOSSIL, SCENE_MUSEUM_ROOM_INSECT, SCENE_MUSEUM_ROOM_FISH, SCENE_MY_ROOM_LL1, SCENE_MY_ROOM_LL2, SCENE_MY_ROOM_BASEMENT_S, SCENE_MY_ROOM_BASEMENT_M, SCENE_MY_ROOM_BASEMENT_L, SCENE_MY_ROOM_BASEMENT_LL1, SCENE_NEEDLEWORK, /* able sister's */ SCENE_COTTAGE_MY, SCENE_COTTAGE_NPC, SCENE_START_DEMO3, SCENE_LIGHTHOUSE, SCENE_TENT, SCENE_NUM }; #ifdef __cplusplus } #endif #endif