#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_fenceS_shadow_v[] = { #include "assets/obj_fenceS_shadow_v.inc" }; extern u8 obj_fence_shadow_tex[]; Gfx obj_fenceS_shadowT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_fence_shadow_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0), gsSPEndDisplayList(), }; Gfx obj_fenceS_shadowT_gfx_model[] = { gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0), gsSPEndDisplayList(), };