#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_s_cedar5_v[] = { #include "assets/obj_s_cedar5_v.inc" }; extern u8 obj_s_cedar_leaf_tex[]; Gfx obj_s_cedar5_leafT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_leaf_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_REPEAT, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_cedar5_leafT_gfx_model[] = { gsSPVertex(obj_s_cedar5_v, 32, 0), gsSPNTrianglesInit_5b(14, 0, 1, 2, 2, 3, 4, 5, 6, 0), gsSPNTriangles_5b(7, 8, 5, 9, 10, 11, 11, 12, 13, 14, 15, 9), gsSPNTriangles_5b(16, 17, 14, 18, 19, 20, 20, 21, 22, 23, 24, 18), gsSPNTriangles_5b(25, 26, 23, 27, 28, 29, 29, 30, 31, 0, 0, 0), gsSPVertex(&obj_s_cedar5_v[32], 32, 0), gsSPNTrianglesInit_5b(12, 0, 1, 2, 3, 4, 0, 5, 6, 7), gsSPNTriangles_5b(8, 9, 10, 10, 11, 3, 12, 13, 14, 14, 15, 16), gsSPNTriangles_5b(16, 17, 18, 19, 20, 21, 21, 22, 23, 24, 25, 26), gsSPNTriangles_5b(27, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPVertex(&obj_s_cedar5_v[62], 6, 0), gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 5, 0, 0, 0), gsSPEndDisplayList(), }; extern u8 obj_s_cedar_trunk_tex[]; Gfx obj_s_cedar5_trunkT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_trunk_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_s_cedar5_trunkT_gfx_model[] = { gsSPVertex(&obj_s_cedar5_v[68], 7, 0), gsSPNTrianglesInit_5b(6, 0, 1, 2, 1, 3, 2, 4, 2, 5), gsSPNTriangles_5b(4, 0, 2, 5, 2, 6, 2, 3, 6, 0, 0, 0), gsSPEndDisplayList(), };