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45 lines
850 B
C
45 lines
850 B
C
#ifndef AC_NPC_GUIDE2_H
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#define AC_NPC_GUIDE2_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct npc_guide2_actor_s NPC_GUIDE2_ACTOR;
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typedef void (*aNG2_PROC)(NPC_GUIDE2_ACTOR*, GAME_PLAY*);
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struct npc_guide2_actor_s {
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NPC_ACTOR npc_class;
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int action;
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int next_action;
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aNG2_PROC proc;
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int lock_camera_flag;
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int camera_morph_counter;
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s16 camera_move;
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s8 camera_move_cnt;
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s8 camera_move_set_counter;
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f32 camera_move_y;
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f32 camera_move_range;
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s16 camera_tilt_cur_angle;
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s16 camera_tilt_goal_angle;
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s16 camera_tilt_add;
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int answer_flags;
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ACTOR* train_door_actor;
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int obj_look_type;
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f32 obj_dist_ground;
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int camera_eyes_flag;
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};
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extern ACTOR_PROFILE Npc_Guide2_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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