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https://github.com/ACreTeam/ac-decomp
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36 lines
682 B
C
36 lines
682 B
C
#ifndef AC_NPC_P_SEL_H
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#define AC_NPC_P_SEL_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct npc_p_sel_s NPC_P_SEL_ACTOR;
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typedef void (*aNPS_TALK_PROC)(NPC_P_SEL_ACTOR*, GAME_PLAY*);
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/* sizeof(NPC_P_SEL_ACTOR) == 0x9B0 */
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struct npc_p_sel_s {
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/* 0x000 */ NPC_ACTOR npc_class;
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/* 0x994 */ int talk_idx;
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/* 0x998 */ int next_talk_idx;
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/* 0x99C */ aNPS_TALK_PROC talk_proc;
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/* 0x9A0 */ int talk_end_flag;
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/* 0x9A4 */ int silent_counter;
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/* 0x9A8 */ int strum_timer;
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/* 0x9AC */ int bgm_stop_timer;
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};
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extern ACTOR_PROFILE Npc_P_Sel_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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