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2023-12-07 17:56:08 -05:00

37 lines
712 B
C

#ifndef AC_T_NPC_SAO_H
#define AC_T_NPC_SAO_H
#include "types.h"
#include "m_actor.h"
#include "ac_tools.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct npc_sao_tool_s NPC_SAO_TOOL_ACTOR;
typedef void (*aTNS_ACTION_PROC)(NPC_SAO_TOOL_ACTOR*);
struct npc_sao_tool_s {
TOOLS_ACTOR tool_class;
aTNS_ACTION_PROC action_proc; // 0x1cc
u8 action; // 0x1d0
short rotation_y; // 0x1d2
f32 pos_x; // 0x1d4
f32 pos_y; // 0x1d8
f32 pos_z; // 0x1dc
};
extern void aTNS_actor_ct(ACTOR* actorx, GAME* game);
extern void aTNS_actor_move(ACTOR* actorx, GAME* game);
extern void aTNS_actor_draw(ACTOR* actorx, GAME* game);
extern ACTOR_PROFILE T_NpcSao_Profile;
#ifdef __cplusplus
}
#endif
#endif