Files
ac-decomp/src/data/model/act_f21_niji.c
T
2025-07-25 15:57:43 -04:00

73 lines
3.0 KiB
C

#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f21_niji_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f21_niji_pal.inc"
};
u8 act_f21_niji_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f21_niji_tex.inc"
};
Vtx act_f21_niji_a_v[] = {
#include "assets/act_f21_niji_a_v.inc"
};
Gfx act_f21_niji_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f21_niji_b_v[] = {
#include "assets/act_f21_niji_b_v.inc"
};
Gfx act_f21_niji_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f21_niji_c_v[] = {
#include "assets/act_f21_niji_c_v.inc"
};
Gfx act_f21_niji_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};