Files
ac-decomp/src/data/model/act_m_akiakane.c
T
2025-07-25 15:57:43 -04:00

65 lines
2.9 KiB
C

#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_akiakane_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_akiakane/act_m_akiakane_pal.inc"
};
static u8 act_m_akiakane[] = {
#include "assets/act_m_akiakane/act_m_akiakane.inc"
};
static Vtx act_m_akiakane_v[] = {
#include "assets/act_m_akiakane/act_m_akiakane_v.inc"
};
Gfx act_m_akiakane1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_akiakane_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_akiakane1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_akiakane_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_akiakane2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_akiakane_v[12], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};