Files
ac-decomp/include/m_scene_table.h
T
2023-06-15 17:19:42 -04:00

51 lines
1.2 KiB
C

#ifndef M_SCENE_TABLE_H
#define M_SCENE_TABLE_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
TODO: is this right? I assume so based on file names but
there may be a better place for this
*/
enum scene_table {
SCENE_TEST1,
SCENE_TEST2,
SCENE_TEST3,
SCENE_WATER_TEST,
SCENE_FOOTPRINT_TEST,
SCENE_NPC_TEST,
SCENE_NPC_HOUSE, /* npc house interior */
SCENE_FG, /* outdoors/FG */
SCENE_RANDOM_NPC_TEST,
SCENE_SHOP0 = 0x09, /* nook's cranny */
SCENE_BROKER_SHOP = 0x0C, /* crazy redd's tent */
SCENE_POST_OFFICE = 0x0E, /* post office */
SCENE_START_DEMO = 0x0F, /* after player select */
SCENE_START_DEMO2 = 0x10, /* */
SCENE_BUGGY = 0x12,
SCENE_PLAYERSELECT = 0x13,
SCENE_CONVENI = 0x17, /* nook 'n' go */
SCENE_SUPER = 0x18, /* nookway */
SCENE_DEPART = 0x19, /* nookington's 1st floor */
SCENE_DEPART_2 = 0x1D, /* nookington's 2nd floor */
SCENE_TITLE_DEMO = 0x21, /* title screen demo */
SCENE_PLAYERSELECT_SAVE = 0x22,
SCENE_MUSEUM_ENTRANCE = 0x23,
SCENE_MUSEUM_ROOM = 0x24,
SCENE_NEEDLEWORK = 0x2E, /* able sister's */
SCENE_COTTAGE_MY = 0x2F,
SCENE_COTTAGE_NPC = 0x30,
/* TODO: finish */
};
#ifdef __cplusplus
}
#endif
#endif