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https://github.com/ACreTeam/ac-decomp
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51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#ifndef M_SCENE_TABLE_H
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#define M_SCENE_TABLE_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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TODO: is this right? I assume so based on file names but
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there may be a better place for this
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*/
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enum scene_table {
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SCENE_TEST1,
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SCENE_TEST2,
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SCENE_TEST3,
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SCENE_WATER_TEST,
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SCENE_FOOTPRINT_TEST,
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SCENE_NPC_TEST,
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SCENE_NPC_HOUSE, /* npc house interior */
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SCENE_FG, /* outdoors/FG */
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SCENE_RANDOM_NPC_TEST,
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SCENE_SHOP0 = 0x09, /* nook's cranny */
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SCENE_BROKER_SHOP = 0x0C, /* crazy redd's tent */
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SCENE_POST_OFFICE = 0x0E, /* post office */
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SCENE_START_DEMO = 0x0F, /* after player select */
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SCENE_START_DEMO2 = 0x10, /* */
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SCENE_BUGGY = 0x12,
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SCENE_PLAYERSELECT = 0x13,
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SCENE_CONVENI = 0x17, /* nook 'n' go */
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SCENE_SUPER = 0x18, /* nookway */
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SCENE_DEPART = 0x19, /* nookington's 1st floor */
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SCENE_DEPART_2 = 0x1D, /* nookington's 2nd floor */
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SCENE_TITLE_DEMO = 0x21, /* title screen demo */
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SCENE_PLAYERSELECT_SAVE = 0x22,
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SCENE_MUSEUM_ENTRANCE = 0x23,
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SCENE_MUSEUM_ROOM = 0x24,
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SCENE_NEEDLEWORK = 0x2E, /* able sister's */
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SCENE_COTTAGE_MY = 0x2F,
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SCENE_COTTAGE_NPC = 0x30,
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/* TODO: finish */
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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